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View Full Version : Generals & Zero Hour Editing


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  1. Change Color of outline of Windows
  2. Changing the name of a side in the skirmish drop down menu
  3. w3d importer v1.07 (fixed)
  4. Manually Deploying Units
  5. Combart Biker logic need help
  6. help about EnergyMod v5 problem!
  7. WarFactory?
  8. WarFactory?
  9. WarFactory?
  10. A New map and some new skins for ONLYWAR
  11. AI and missions makers for Energy Mod V5.1
  12. What does this mean?
  13. Rise of Rome Request
  14. Final thoughts on Generals Challenge
  15. ABNukeSilo help NEEDED!
  16. supreme upgrade
  17. anyone want help?
  18. Scripting
  19. {SOLVED}Power Bonus?
  20. Music Makers get ur buts here!
  21. [Minigun Bullet] Need To Be Changed for an test help needed!
  22. Quick Mapping question
  23. Prism Tower for RA2: Road to Moscow
  24. Weather Storm for RA2: Road to Moscow
  25. Editing question about Textures.big
  26. Anyone up for mentoring a new guy?
  27. Shroud Module
  28. Point Defense Turret [solved]
  29. mods
  30. Supply Center Entry ?
  31. I have a model to be animated, skinned and bonned
  32. nevermind
  33. two turrets, one problem
  34. Looking for tutorials
  35. Strategy plans and drones...
  36. Bike logic code...
  37. Adding New Generals and General's Abilities
  38. no one aswered so here it is again
  39. Is it possible to alter garrisoned units' stats?
  40. Boning in Generals Zero hour??
  41. What is wrong with some NV Vehicles
  42. HELP
  43. It's time EA asked the question 'What have we learned?'
  44. Destructible Bridges?
  45. Combat Bike Logic
  46. Crisis Now is now open source...
  47. 1280 X 1024 Resolution???
  48. Defcon Preview Video Released
  49. Shutting off Fog
  50. OnlyWar - Crisis
  51. Energy Mod V5 IS OUT !!!!
  52. New Infantry
  53. Announcing 1949: Red War
  54. Hi yall i need help on my mod
  55. Cleaning Up My HDD [Free Public Models Coming For You]
  56. Seperate directory for a total conversion.
  57. Adding secret granted upgrades
  58. Cluster bomber
  59. Refinery
  60. Dropping a tint on a unit
  61. Looking for M1
  62. Need help with an effect
  63. More screenshot goodness from Red Alert: ReGeneration!
  64. Battleships and Reinforcement pads?
  65. Need help about movement!
  66. Anyone hav any new textures for the minigunner?
  67. Another construction method thread
  68. Problem with code[solved]
  69. What classes of damage are there in the INI files?
  70. AI scripts question
  71. TGTW Marching on
  72. upgrades limit prob..., i got 126 but lim 128 right????
  73. Gen Dev/SDI online?
  74. GeneralsExpPoints.wnd Edit
  75. Sounds in subfolders
  76. Killasmods, Just a Q!
  77. Only War - ONLY BACK!
  78. Mod-R-Us
  79. Need a favor from a modeler
  80. Renforment Pads[SOLVED]
  81. Dynamic6 back up :)
  82. *w00f* *w00f*
  83. Tga and Control bar question
  84. The Capellan Solution : Recruiting
  85. can we decide the way for MOAB and A10A (the traject of...)
  86. Two quickie questions
  87. night model
  88. Projectiledetonationfx for gattling-cannons
  89. waypoints...
  90. Need help in skin editing
  91. Fixing shadows and hulks?
  92. C&C Online
  93. The Fuhrer in Generals ?? :P
  94. Importing Skirmish scripts "correctly"
  95. Got mapping skills?
  96. Generals - Only War
  97. Tribute to westwood
  98. fixed skirmish scripts?
  99. W3D importing into GMAX
  100. help?
  101. Call to Arms UK Beta Released!
  102. A10 Napalm bombing run
  103. Renderimg engine..
  104. canany1 skin this with russian texture?
  105. unit animation with IK-chains
  106. limit on adding generals
  107. Speed??
  108. Power Particle Strike, Neutron Warhead, HE/BIO Warhead
  109. Bodies flying from buildings ?
  110. GDI dudes (New Model Added)
  111. It's late, I know but if you need it...
  112. New USA APC Model
  113. Locomotor Switching...It could be possible!
  114. Requesting help
  115. Mission Maker Needed for All-Stars (A DIFFERENT Mod)
  116. Generals images
  117. Using my Blackhawk...
  118. Where's sdi
  119. Weapon Angles
  120. # of turrets??
  121. battleship OCL ?
  122. Static main menu music
  123. Defcon Recruiting
  124. EXPERINED INI CODER
  125. Infantry Animation Problemos.
  126. Need more staff! Argh!!!
  127. 6th wave?, and Scripting question
  128. Under Siege Recruitment
  129. What is Geometry ?
  130. Begginer´s problem
  131. Shimmer Effect
  132. SCUD Storm Exploit
  133. The Simpsons TC for Generals/ZH
  134. Walls
  135. Mammoth Tank wanted
  136. Is this Possible
  137. Creating an stealth Generator
  138. Help Needed on AVP
  139. Tiberian Sun : Rising - Site online
  140. Can someone explain how to use 'enum' ?
  141. How to make up a real stealthy airfield?
  142. The Great Trench War is back!
  143. enable commandset on unselected controlbar
  144. Experienced coder needed for just 1 unit
  145. Flak or quad cannon?
  146. GetPilotOutofHeli Tutorial...
  147. A Series Quick ZH question
  148. House Logos
  149. My Infantry
  150. CNC Pirates
  151. Energy Mod Version 5 AI Help
  152. Help with cluster bomb code
  153. my OWN exp menu :) (got 1 single prob...)
  154. World Builder How Do You Write Script
  155. Worldbuilder error : Runtime error. I've tried everything
  156. The wheel that refused to turn...
  157. Single Player maps in World Builder
  158. Delayed Exhaust
  159. MODELS FOR MY MOD
  160. Im legit and im not a phisher dammit
  161. modify/create frenzy special power
  162. How can I make another receive hoard bonus?
  163. How can I do combat drop for my infantry?
  164. Animations
  165. Random Explosions?
  166. Music Problem
  167. [SEMI-SOLVED] Timer death after upgrade?
  168. Parachute Bomb Fly Problem
  169. C&C: Generals, C&C Generals: Zero Hour Beta and Alph
  170. Zero Hour: Laser guided Airstrikes??
  171. What kind of things do u need for a Good working shellmap?
  172. New mod Called Futuer War its copyrighter read
  173. Fixed Sentry Drone Model [Download]
  174. the product of my boredom
  175. Infantry animation
  176. Fritz's Devastator dissapearing when heavily damaged.
  177. AI and sirmish etc
  178. Model awaiting constructive critisism
  179. Laser pointers
  180. Free Models By Request
  181. Texturing in 3Dmax - Match viewport colour to in-game colour
  182. An adequate solution to the mysterious black space.
  183. my mod went bad
  184. PC (allied and enemies) sell all units 5 sec after start gam
  185. GLA Airship request
  186. Kirov bomb dropping problem
  187. Command Button Question
  188. Need Help with Cost\Build time
  189. Hover Dozer Building Animations
  190. Can someone Help Me
  191. New to modding, have a question
  192. .wnd editing how
  193. The State of Paradise Lost
  194. C&C Gen Zero hour ini editing problems!!
  195. Setting the Music for New General
  196. Troop crawler with cannon code needed
  197. the housecolor ring;)
  198. is it possible to change the missile ai update module tag
  199. Rocket Avenger [Download]
  200. Boing boing.
  201. CnC Generals: Condition Red needs you
  202. Beta defensive structures
  203. Packing & Unpacking Animation Problems - Code Included
  204. Adding Base defenses
  205. New challange
  206. importing generals mission to zh...
  207. What password?
  208. Generals Zero Hour 1.03 Patch
  209. A Modeling question
  210. Another Question, But Much Easier About Pathfinder
  211. Red Alert: ReGeneration is recruiting!
  212. Special power problems
  213. LIGHTS
  214. 2 player_upgrades conflict each other?
  215. how to make windows glow?
  216. Tab Characters
  217. Adding a bone?
  218. How do i make a Missile go straight forward?
  219. The War of Rebellion
  220. Randomness In ZH
  221. Multiplayer AI w/ WorldbuilderZH
  222. Need help with Commandset
  223. Unusual Code??
  224. Zero hour help
  225. Problem with this code?
  226. Changing locomotors when damaged
  227. Ground Under Buildings
  228. Locomotor and other problems
  229. Opinion Wanted and a question
  230. For map script makers only... you're welcome
  231. TroopCrawler Cannon
  232. making all building to shut down if there is no energy?
  233. Since the King Raptor has AirF_RaptorPointDefenseLaser, why?
  234. What the GeneralImage of the Boss general?
  235. Tis this possible?
  236. Guarding Units?
  237. Firing Animation
  238. Adding a building
  239. How to build units without pilots?
  240. Occupied Bridges
  241. Supply Drop Zone-- but Aircraft lands
  242. Gendev tutorials
  243. W3d viewer
  244. what'the relationship between Science&SpecialPower?
  245. I am really confused. I need help!
  246. How to get the Aircraftcarrier ALIVE!!!
  247. How can I modify "enum"?
  248. Cameo shitzna
  249. SNAFU - Situation Normal, All Fouled Up
  250. Who's interested in a proper INI editor?