PDA

View Full Version : Generals & Zero Hour Editing


Pages : [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

  1. Change the color of the particle beam (particle cannon)
  2. Desert Textures
  3. Gmax-renx prob
  4. Destress Signals.
  5. Personal Mod Help
  6. Skinning Help!
  7. Need help with my wheels...
  8. Armed Forces of the Philippines Mod
  9. W3D Gmax modelling help/ tutorials
  10. [Download] Maps by Crystal-Nova
  11. Changing Black Lotus to GIVE money
  12. vertices in edit uvw window don't weld, using RenX
  13. Sell Building leaves ocl's
  14. There are so many units in Zero Hour! Help please?
  15. New Mod! Need new members.
  16. AI Building,2 Dozers,Diff commandsets
  17. Transporter Bug
  18. Where is Pro:Gen Director's Cut 2.6 for Windows?
  19. Automatic Victory
  20. Is it possible to transfert unit between players in multi ?
  21. Export W3d with Alpha texture OK
  22. One use only special abilities and revealtoall
  23. c&c .w3d export script for max
  24. Point Defense Laser Upgrade
  25. adding a new general (pls help):
  26. State of the Community
  27. Extracting statistics at the end of a battle (possible?)
  28. Zero Hour on the Mac - Rider logic problems...
  29. Shockwave sending debris all over the map
  30. Selective Targeting
  31. Health Upgrade and Rate-of-Fire
  32. No alpha levels on strike markers
  33. .BIG File Format
  34. Angry Mob Nexus code?
  35. What's up with these moduletags? What am I doing wrong??
  36. Question about ChinaInfantryRedGuards?
  37. CommandSet.ini issues
  38. Superweapon Firing at wrong target
  39. Units not firing
  40. Skining question
  41. Error 0000006C 0x0046F228 Definitely coding mistakes. But where?!
  42. Aircraft Rally Points
  43. China's Hacker Ini file?
  44. Unused Options in Options menu? (DeeZire help please)
  45. Generals ZH Effects Limit ?
  46. Very very Strange Problem
  47. Crazy Idea
  48. Model Crashing the Game
  49. Models need Identifing
  50. Pausing the Game ?
  51. INIZH overwritten
  52. Preventing tank gun from attacking infantry
  53. Color Names ?
  54. AirDropped Neutron Bomb Help Needed
  55. Fun with garrisons
  56. Make AI use rocket pods
  57. Mobile Nuke Luancher Code Error
  58. Game Crash with new unit
  59. AI stopped building unit
  60. World Builder Unit Science
  61. Laser attached to a model
  62. Airfield Problems
  63. Allies See Special Weapons?
  64. Public Timer Question, and also Model Question
  65. Zero Masses
  66. Changing Laser Colors
  67. Creating muzzle fx and lightbeams
  68. New AI, Hope you'll like it.
  69. Palidin mk II model
  70. Cloning a faction?
  71. New Weapon Upgrade for Aurora "Alpha"
  72. Model not appearing
  73. Mod under construction
  74. Comanche Portable_Turret Problem. Its firing when stealthed!
  75. Special power with OCL'd units
  76. Microwave tank heat distortion effect help!
  77. Toggling Supersonic Locomotor: Tested and Works
  78. Spawning a neutral unit with OCL
  79. Models
  80. Configuring the DAT file in C&C ZH
  81. Hey what does this mean
  82. Missile projectiles always disappear ; Fix?
  83. Napalm-Striker use the Upgrade
  84. Extracting, Editing and Encoding Unit Voices files for C&C Zero Hour
  85. Making new cursors????????
  86. Adding more spaces to airfield
  87. Creating biuldings in Ren X?????
  88. I want to make Mod for Zero Hour
  89. hi all, new to modding scene
  90. Right Nuke Explosion
  91. Progen 2.6 download
  92. Combine mods help
  93. Unable to edit UVWs in RenX
  94. Creating units faster
  95. Setting bone parent in GMax?
  96. How to make a vehicle that can Crash objects?
  97. Nuke general Idle With Advanced AI
  98. Relationship between weapons and firing animations
  99. Where are the models defined?
  100. Multiplayer Default Game Speed
  101. Increase Build speed
  102. Noob needs help again Upgrades
  103. pro gen mod/update
  104. Increasing the height of Particle Cannon Beam
  105. Supply script problems
  106. New to deeZire Noob at coding
  107. missing:"-----"
  108. Deploy animation speed issues
  109. Filefront is closing down on 30 March
  110. Nukecannondeploybug
  111. Gen-ZH with BMFE2 Graphics?
  112. Importing Build List?
  113. Map.ini Creater - We need your Help !
  114. skinpacks for zero hour
  115. Spectre Gunship: Erratic Flying
  116. No Ammo Aircraft Rushes by AI
  117. Another help for King Raptor
  118. Weapons that fire Superweapons
  119. Need Help with "Adding Weapons"
  120. W3d models as sidebar image
  121. Tournament Sunrise + Fallen Empire Reloaded
  122. CAN_STEALTH status bugs
  123. Bizarre USA barracks problem
  124. Point Defense Laser Question
  125. Deployable units
  126. EA-6 Prowler EW aircraft
  127. DumbProjectileBehavior and beziers, flight time limit
  128. Gmax problem!
  129. Kill AutoSave WorldBuilder
  130. Scripting AI Quick overview
  131. Errors in Science.ini that do not exist
  132. SELECT_ALL_UNITS_OF_TYPE: The Possibilities?
  133. Stealth Upgrade problem
  134. Gamedata.ini - Camera Height
  135. Salvage Question
  136. Basic AI Scripting
  137. Generals 1.0 WorldBuilder Question
  138. WeaponBonus = PLAYER_UPGRADE
  139. Horde Ability
  140. Locomotor
  141. Behavior = CommandButtonHuntUpdate
  142. Current Modules List
  143. Geometery Major/Minor Radius
  144. Payload Predermined Location.
  145. Turret problems with OverlordContain
  146. Bones and Moving Textures
  147. Custom SuperWeapon Payload issue.
  148. INI\MappedImages\ Sub Directories?
  149. Modelling Effects
  150. Unit Not Damaging target.
  151. Laser Impact OCL/weapons + FX
  152. Stealth Detection not Working
  153. How to Skin new Infantry Unit?
  154. DDS Textures
  155. Red Guard Garrison Charge
  156. zh desync
  157. Basic Unit Weapon Editing
  158. Wnd Window
  159. ControlBarScheme Faction Logo
  160. Particle Cannon FX Effects
  161. Create Big File Mod
  162. Weapon Question
  163. Random Deletion of Data
  164. Paradropping Structures
  165. STATION# ?
  166. Worldbuilder question
  167. Transportable Mob Nexus
  168. Variable Munition
  169. Sucking UP Objects
  170. Same buildlimit for diferent buildings
  171. Superweapon Timers
  172. How to start of modding?
  173. Aircraft Varrying Prefered Height
  174. Condition List
  175. Neuron Mines
  176. Stinger Template
  177. CommandMapDemo.ini
  178. how to rotate buildings
  179. ROFL! Crazy Mod!
  180. Boss General AI
  181. Weapon Upgrade problem
  182. RPG Map?
  183. VTOL technology in Generals
  184. help please !!!!!!!!!!
  185. Re:angrymobtestmap
  186. cleared building effects
  187. New Music Tracks for Generals / Zero Hour (TV, film etc)
  188. To attack or not to attack?
  189. This aint true...
  190. A CnC3 mod for ZH?
  191. uncommon conditionstates
  192. Tank Moves Toward Enemies To Attack
  193. Stealth detecting question
  194. sacrificial upgrade
  195. Warship question
  196. Need AI scripting tutorial
  197. New Mod! NProject
  198. number of command set limits?
  199. beacon/smoke grenade halp
  200. Cargo Planes you can control and build in
  201. destroyed buildings effect
  202. upgrade issue
  203. making hijackable units
  204. I have a few questions about some simple INI editing
  205. Attack Dog
  206. good text editor
  207. making a new animation in gmax?
  208. crate upgrades?
  209. gla marauder tank
  210. more fun with ridercontain
  211. Double laser barrels
  212. Strategy Center Bug
  213. gamedata.ini?
  214. Sick UVW
  215. chinook dummy weapon?
  216. adding veterancy behaviour?
  217. Nesting Transportcontain?
  218. different dozer
  219. n5p29 Angry Mods
  220. FXList ArmorUpgrade not found!
  221. How to design new buildings?
  222. Bullet Issues
  223. yet another new unit error question
  224. Airfield Parking/Runway bones and ParkingPlaceBehavior
  225. set a locomotor
  226. please help me pleaaaase i've been trying to do this for 12 hours! zero hour
  227. Helicopters causing lag
  228. Creating a new weapon and vehicle in ZH
  229. is there an OCL guide for noobs?
  230. Making USA dozer build airforce general airfield for ZH
  231. double weapon upgrade?
  232. Errors?
  233. For Some Laughs
  234. Weapon OCL's?
  235. C&C Generals ZH:Destructive Hour
  236. Useful map for testing ZH superweapons and special powers
  237. C&C Generals Destructive Hour
  238. How to animate tank tread textures in W3D?
  239. Pcc Studios Official Website
  240. How to make gun barrels recoil? (Firebase, Tech Arty)
  241. GLA APC, Mutant Civilians, Mortar Man, Partisans
  242. Faster Shell menus for Generals and ZH
  243. Parachutes - and water, slopes, firing from
  244. Model Skin Troubles
  245. some minor trouble with the reborn mod
  246. How to play FX where a non-projectile weapon hits?
  247. Is there a mod that mashes the generals from each side together?
  248. Need Help with General Challenge
  249. AI Editing....Quick Way?
  250. Syncronization Error on Custom Maps