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Forum Members: 18,640
Total Threads: 8,743
Posts: 95,502
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DeeZire, Redemption
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| DeeZire Projects Discussion This forum is intended for general discussions of DeeZire Projects. Suggestions, feedback and bug reports are welcome here. |
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View Poll Results: What Extra mode for Pro:Gen would you like to see?
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Unholy Pro:Gen - Can build all sides construction units, Some ability changes, Like Unholly Alliance for RA2
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1 |
5.26% |
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Super Weapons Pro:Gen - Can build all Superweapons, Superweapons cost a bit more, Like Nuke Wars for RA2
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2 |
10.53% |
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Consolidated Pro:Gen - All general Specific items can be built, like Global Domination for RA2
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13 |
68.42% |
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Megawealth Pro:Gen - Cash is made by capturing Oil Dereks, Need custom Maps, Like Megawealth for RA2
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0 |
0% |
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I dont need New Pro:Gen Modes, its good enough as it is
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3 |
15.79% |
08-25-2003, 08:21 AM
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#11 (permalink)
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Member
Join Date: Feb 2003
Location: Australia
Posts: 61
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Well, some people might like to have a spin at all sides...
Me, I like it because i can try some of the techs in one game
And, pro:Gen stands for putting back in what EA took out. I know they took out Generals, but i wouldnt make them useless. For example, maybe the Tank Commander General can just get cheaper tanks, instead of other bonuses.
While it makes the differences between generals less noticable, it also make each one desireable in a different way
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08-25-2003, 08:27 AM
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#12 (permalink)
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Member
Join Date: Feb 2003
Location: Netherlands
Posts: 51
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About the superweapons: Me and my buddies have a rule, 1 superweapon per person or be destroyed!
Hey, my friend looked a little sad when we killed his second scud with 4 aurora's and a little firestorm. But hey, we warned him....
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08-25-2003, 09:12 AM
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#13 (permalink)
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Administrator
Join Date: Dec 2002
Posts: 1,913
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Just my 2 cents. Right now Im sounding people out about making the Generals into 'sides' as this is how its implemented in Zero Hour.
That being the case, its likely that the existing 3 sides will be 'super dooper' i.e. they will have everything the other Generals have 
__________________
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08-25-2003, 02:34 PM
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#14 (permalink)
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Senior Member
Join Date: Sep 2001
Location: Hertfordshire,UK
Posts: 1,337
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oh so special forces leopard tanks then (although it makes sense big tech to go with the techy guys)
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08-26-2003, 02:06 AM
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#15 (permalink)
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Member
Join Date: Feb 2003
Location: Australia
Posts: 61
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2 things..
1. Deezire, dont sucumb to EA's level. You have done what they cant if you have put ingame generals. Let them add new teams! Shows that they are weak!
2. So many ideas, I am researching a way to make it so you can add other Modes... So you could have a One Superweapon mode made by others... Tell you if I get anywhere...
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08-26-2003, 02:51 AM
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#16 (permalink)
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Senior Member
Join Date: Dec 2002
Location: New Zealand
Posts: 148
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If you move the default Pro:Gen ini's into a big file in the generals directory, the -mod specified big file should overwrite them (but don't quote me on that since i haven't tried it myself  )
It's worth a try 
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08-26-2003, 06:51 AM
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#17 (permalink)
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Member
Join Date: Feb 2003
Location: Australia
Posts: 61
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well, that will work...
but Pro:Gen is made by DeeZire. If he has a reason for having it extracted, its his reason. For now, my extra modes have to rename the orginal... and be there.
My idea is to have a interface sort of lke the one in TA:Mutation. From there you select a mode, it puts it in that mode by renaming files, and then Pro:Gen is in that mode till you change it again.
And while im here... Deezire, I played online with a friend yesterday and saw an Online warning that i could only play with other ProGen (spelt like that) users. Where abouts in all the files did you put that so it says that?
Also, i might experiment in Bat files or C++ programs and try to make simple modes... Like No Superweapons or 1 Superweapon. It would involve changes to the minimum of files, like about 2. Ill tell you if i get anywhere...
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08-28-2003, 11:52 AM
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#18 (permalink)
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Member
Join Date: Aug 2003
Posts: 92
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MEAT GRINDMOD!!!! , ONLY BASIC UNITS!!! , YEAH!!
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08-28-2003, 05:45 PM
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#19 (permalink)
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Member
Join Date: Feb 2003
Location: Australia
Posts: 61
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Ok. So let me see what extra ideas others have had so far...
- Infantry only
- 1 Superweapon
- No Superweapons
- Meat Grinder, Basic Units
Thats a few good ideas... Just wish I could work out an easy way of making them work...
UPDATE : I may have worked out a way, but it is going to have to be version based. I'll make one, but if Panzerfather realases a new version of his AI, it will fail to work beacause the files I have, and so work off, are the Enhanced AI Files.
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