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DeeZire Online > Projects > DeeZire Projects Discussion » im sure i've said this befor Deezire

DeeZire Projects Discussion This forum is intended for general discussions of DeeZire Projects. Suggestions, feedback and bug reports are welcome here.

View Poll Results: Navy for Generals?
Yes 9 64.29%
No 5 35.71%
Voters: 14. You may not vote on this poll

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Old 06-27-2005, 09:34 PM   #1 (permalink)
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Default im sure i've said this befor Deezire

yah but i cannot find the post.... one of the best things about RA and RA2/YR which set it out from all th other CNC games was a navy.... well im a big navy fan guy man lol i was wondering if you have any ideas on implimenting a navy for generals that would be awsome.... terrorist rafts... carriers subs coll doohickeys giv us a reason for the water lol keep on doin the crazy stuff u do man
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Old 06-28-2005, 08:50 PM   #2 (permalink)
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bumparoo?
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Old 06-29-2005, 12:00 AM   #3 (permalink)
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Naval warfare in Deezire's ProGen simply will not happen. That is because Deezire's modding doctrine is "putting back what EA left out". There was no navy in the early builds of Generals so Deezire wont put one.

But if you really want naval warfare in Generals there are a lot of mods out there that features naval pack action... Energy Mod is one.
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Old 07-02-2005, 11:56 PM   #4 (permalink)
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Default WELL>>>

I would love to see navy units in generals...that would be awesome...but you said... QUOTE: Naval warfare in Deezire's ProGen simply will not happen. That is because Deezire's modding doctrine is "putting back what EA left out". There was no navy in the early builds of Generals so Deezire wont put one.

But if you really want naval warfare in Generals there are a lot of mods out there that features naval pack action... Energy Mod is one. END QUOTE ... Well there went my hope for ProGen to have Naval Units
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Old 08-20-2005, 05:37 AM   #5 (permalink)
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Im with you guys, I would have like a Navy too - but Generals just cant make it happen as good as I would like.

Who knows - BFME2 fully supports proper naval units, so maybe a TC to port Zero Hour into it??
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Old 08-20-2005, 10:19 AM   #6 (permalink)
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That's a cool idea. I just hope they get rid of the stupid 'neutral docks' thing in BFME2.
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Old 08-21-2005, 07:46 PM   #7 (permalink)
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That's a cool idea. I just hope they get rid of the stupid 'neutral docks' thing in BFME2.
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That's a cool idea. I just hope they get rid of the stupid 'neutral docks' thing in BFME2.
Agreed. To me, the navy in BFME 2 seems to be an afterthought and will be practically useless.
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Old 09-27-2005, 10:42 AM   #8 (permalink)
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Yes navy for generals!
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Old 09-27-2005, 11:29 AM   #9 (permalink)
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Quote:
Originally Posted by DeeZire";p=&quot View Post
Im with you guys, I would have like a Navy too - but Generals just cant make it happen as good as I would like.

Who knows - BFME2 fully supports proper naval units, so maybe a TC to port Zero Hour into it??
that wont happen

btw why EAP add a navy? :P so if theres a navy the game would be called Command&Conquer: Admirals vs Generals? eh? :lol:
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Old 09-30-2005, 04:16 AM   #10 (permalink)
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Quote:
Originally Posted by IraqiPeopleRocks";p=&quot View Post
Quote:
Originally Posted by DeeZire";p=&quot View Post
Im with you guys, I would have like a Navy too - but Generals just cant make it happen as good as I would like.

Who knows - BFME2 fully supports proper naval units, so maybe a TC to port Zero Hour into it??
that wont happen

btw why EAP add a navy? :P so if theres a navy the game would be called Command&Conquer: Admirals vs Generals? eh? :lol:
Knowing EA it would most likely be CnC: Admirals, then release Cnc Admirals: Ground Conflict as an expansion pack.
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