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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-12-2003, 11:31 PM   #1 (permalink)
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Default a Question/

hey,
how can I make it so that the units are flown and parachuted in? thnx
Oldfaq

I am trying some code. but it is difficult..
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Old 04-13-2003, 08:23 AM   #2 (permalink)
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All units or just some? i know someone was working on Nod style airstrips. Remember reading it here.

making a new paradrop works otherwise.

I'm still working on that #$!* chinook reinforcement thing, you know, making them land instead of just dropping them out the back. No luck...
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Old 04-13-2003, 03:42 PM   #3 (permalink)
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I've been tryin to mess with this parachute code as well..... I can get humvees to drop as a superweapon but they just fall from the plane and get damaged. I think the key is figuring out how the crates are dropped in the supply drop code (or fixing that commented out cratedrop code) and go from there.
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Old 04-13-2003, 03:57 PM   #4 (permalink)
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Try copying the american supply drop and have the unit spawn instead of money...give it buttons and stuff....
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Old 04-13-2003, 04:30 PM   #5 (permalink)
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To drop units other than infantry you need to give them KindOf= Parachutable and you need to define a Parachuting state in their model section.
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