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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » How can i get my bikes wheels to turn only when it moves?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-14-2003, 07:01 PM   #1 (permalink)
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Default How can i get my bikes wheels to turn only when it moves?

I am using the Draw = W3DModelDraw code and need help figuring out if i need to make animations for it or if there is a code i can use like the humvees use (leftfrontwheelbone = ????). What are all the codes used for generals to determine if it is a wheel or not?
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Old 04-14-2003, 07:45 PM   #2 (permalink)
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Your bike just needs to have a few bones set up in it. ONe for the front wheel and one for each of the other wheels. Just make sure each is named uniquely and has the appropriet geometry attached to it (IE the front wheel geometry attached to teh front wheel bone).

One you have that you just need to use the same script as (for example) the hummvee. The only difference is that you'd only have ONE front wheel so you could use either the left or right line of code since it won't really matter. Then just call the other wheels in a similar fasion but use the BACK WHEEL.

The difference is front wheels pivot, backwheels don't.
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Old 04-14-2003, 07:58 PM   #3 (permalink)
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K thanks for your help
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Old 04-14-2003, 09:05 PM   #4 (permalink)
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hey,
warlord Blaine asked me to work on this for you guys! I am just testing out some ini and I will let you guys know soom!
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Old 04-15-2003, 05:15 PM   #5 (permalink)
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work on what? All we really need help with is the tread marks since we want 1 tread mark instead of 2. I can get the wheels spinning.
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Old 04-15-2003, 05:49 PM   #6 (permalink)
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ok, I will stop working on it then
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Old 04-16-2003, 12:03 PM   #7 (permalink)
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i've got a similair animating question....

ow do tell the game to launch an object from the mesh? e.g the scud launcher... The SCUDs are part of the model...
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Old 04-16-2003, 05:43 PM   #8 (permalink)
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In that case at the moment of firing the SCUD is no longer on the model, the engine then creates a seperate SCUD from the ObjectCreationList.ini which is a projectile SCUD, so animate upto when the rocket needs to start moving on it's own, or needs to start expelling it's own particles (smoke etc) then have it disappear from the model
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