How can i get my bikes wheels to turn only when it moves?
I am using the Draw = W3DModelDraw code and need help figuring out if i need to make animations for it or if there is a code i can use like the humvees use (leftfrontwheelbone = ????). What are all the codes used for generals to determine if it is a wheel or not?
Your bike just needs to have a few bones set up in it. ONe for the front wheel and one for each of the other wheels. Just make sure each is named uniquely and has the appropriet geometry attached to it (IE the front wheel geometry attached to teh front wheel bone).
One you have that you just need to use the same script as (for example) the hummvee. The only difference is that you'd only have ONE front wheel so you could use either the left or right line of code since it won't really matter. Then just call the other wheels in a similar fasion but use the BACK WHEEL.
The difference is front wheels pivot, backwheels don't.
In that case at the moment of firing the SCUD is no longer on the model, the engine then creates a seperate SCUD from the ObjectCreationList.ini which is a projectile SCUD, so animate upto when the rocket needs to start moving on it's own, or needs to start expelling it's own particles (smoke etc) then have it disappear from the model