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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-15-2003, 06:45 PM   #41 (permalink)
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LMAO Thanks Master.... I think we got it at the same time... LOL.

Offers High 5 to Master!!
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Old 04-15-2003, 06:46 PM   #42 (permalink)
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From a very quick search (about 10 secs), it looks like nationalism is a hardcoded upgrade. You may be able to simulate it. Let me look around a bit and see.
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Old 04-15-2003, 06:50 PM   #43 (permalink)
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Thanks, I thought it was hardcoded too but was not positive. I appreciate you sniffinf it out for me. Let me know what you find and if I can be of ANY help.
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Old 04-15-2003, 06:52 PM   #44 (permalink)
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No prob, I'll keep looking. Add me to your MSN, maybe that way it'd be easier to chat about this instead of the forums.
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Old 04-15-2003, 06:53 PM   #45 (permalink)
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k
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Old 04-15-2003, 07:13 PM   #46 (permalink)
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High 5 back, I missed that one. Still searching, check your MSNM sometime.
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Old 04-15-2003, 07:36 PM   #47 (permalink)
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Ill make sure to start loading it more often
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Old 04-16-2003, 10:10 AM   #48 (permalink)
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Quick idea, for the GLA, make the "nationalism" idea make the units move faster. That can be done with another workaround, I'll create another tutorial to go with the other one tonight. I'll e-mail them to you when they're done.
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Old 04-16-2003, 04:28 PM   #49 (permalink)
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Sounds good Master... send me the stuff you have figured out and we will work on the mod together.
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