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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-17-2003, 07:54 AM   #11 (permalink)
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so how can i decrease it?
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Old 04-17-2003, 07:57 AM   #12 (permalink)
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make it less detailed ...

lookign at your antenna and barrels, it looks like you use the standard number of sides on your cylinders (thats 32 sides) you should use like 8 sides instead, and for the antenna 3 or 4 ...

if you didnt convert those objects to editable meshes, you can still decrease the number of sides without deleting them, and recreating the cylinders
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Old 04-17-2003, 07:58 AM   #13 (permalink)
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k thnkz
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Old 04-17-2003, 12:01 PM   #14 (permalink)
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looks cool
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Old 04-17-2003, 02:26 PM   #15 (permalink)
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and run the 'optimise' modifier, it can cut the poly count way down if u have lots of poly's on a single flat plane etc.
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Old 04-17-2003, 03:13 PM   #16 (permalink)
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Is it me or does the tank look puggy? the body looks really boxy and to small for the turret and barrels. or is it just me?
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