Damage Types
Every weapon in the game is assigned a damage type, which I believe are hardcoded. In DamageFX.ini damage types are linked to effects which are in FXlist.ini for each type of unit, (infantry, building, etc). I was wondering if it was possible for a weapon to have two damage types. I want to poison fields to have both the kill_pilot and poison damage types, for obvious reasons. I don't think I could add a new damage type that combined both of the above becuase I belive it is hardcoded, seeing this line of text in DamageFX.ini;
"Just so you know the choices available, here is part of Damage.h"
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