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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » The laser effect like the prism tank in RA2?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-19-2003, 12:20 PM   #21 (permalink)
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hmm. is there any way to mount something like that on an airplane? because my mod is going to have the air forces new toy, the Airborne LASER, designed to shoot down enemy missiles like SCUD's and enemy aircraft.
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Old 04-19-2003, 12:46 PM   #22 (permalink)
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I got my version work great also!

Last night I perfected it.
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Old 04-19-2003, 01:36 PM   #23 (permalink)
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Here's my Titan tank! equiped with dual laser turrets!
im havin a problem though, it only shooting from one turret! both barrels recoil but the lasers fire from one turret only!
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Old 04-19-2003, 01:38 PM   #24 (permalink)
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try using a secondary weapon so that the secondary fires from the bone in the other turret.
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Old 04-19-2003, 02:20 PM   #25 (permalink)
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Grabs the code to play with it
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Old 04-19-2003, 02:53 PM   #26 (permalink)
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No No you don't use secondary for a dual cannon here is how you do it:

If you got a dual cannon tank you got recoil bones and flash bones for example lets say it is named Barrel01 and Barrel02 if you want the weapon to fire from both like the mammoth tank you would do the following:

Code:
      
      WeaponFireFXBone    = PRIMARY Barrel
      WeaponMuzzleFlash   = PRIMARY Barrel
      WeaponLaunchBone    = PRIMARY Barrel
See how their is no number that tells the game to use all bones named Barrel. That way it will use the two barrels to fire from hell you could make 4 barrels.
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Old 04-19-2003, 02:54 PM   #27 (permalink)
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i see. now does anybody know if you can put something like this on an aircraft?
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Old 04-19-2003, 03:55 PM   #28 (permalink)
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I tried putting it on an aircraft, I wanted it to act like the Paladin laser for it could shoot down enemy missles. But I failed horribly, when ever it goes to shoot the game crashes. :tard:
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Old 04-19-2003, 09:10 PM   #29 (permalink)
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NM What is the error message in the crash file?
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Old 04-19-2003, 10:07 PM   #30 (permalink)
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Quote:
Originally Posted by MetalSyren
NM What is the error message in the crash file?
Don't remember, I did some tweaking and now it doesn't crash anymore. But now the plane acts as if it doesn't even have a primary weapon. Perhaps maybe because aircraft fire differently than say infantry or tanks? So could it be that I have to change ParentFireBoneName = Muzzle01

Quote:
;------------------------------------------------------------------------------
Object NewLaserBeam
; *** ART Parameters ***
Draw = W3DLaserDraw ModuleTag_01
Texture = EXLaser.tga
NumBeams = 3 ;Number of overlapping cylinders that make the beam. 1 beam will just use inner data.

InnerBeamWidth = 1 ;The total width of beam
InnerColor = R:255 G:255 B:255 A:250 ;The inside color of the laser (hot)

OuterBeamWidth = 2 ;The total width of beam
OuterColor = R:0 G:0 B:255 A:150 ;The outside color of the laser (cool)

;@todo -- add shot ability functionality (instead of instant point A to B)
End

KindOf = IMMOBILE
ClientUpdate = LaserUpdate ModuleTag_02
MuzzleParticleSystem = GenericDifferentialFlare
ParentFireBoneName = Muzzle01
TargetParticleSystem = GenericDifferentialFlare
End

;Used as a weapon, this is essentially a fast pulse laser. Adjusting
;the lifetime values will determine how long it renders. The damage
;is applied immediately, so lifetime doesn't matter.
Behavior = LifetimeUpdate ModuleTag_03
MinLifetime = 95 ; min lifetime in msec
MaxLifetime = 95 ; max lifetime in msec
End

End

ParentFireBoneName = Muzzle01
This is the most important code! Most units have Muzzle01 for its FireWeaponBone so Muzzle01 should work for most units.
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