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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-18-2003, 08:44 PM   #1 (permalink)
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Default New Unit: Missile Tank

Ok here's another Fallout screen for u guys.
I've completely redesigned my Missile Tank. It used to look kinda lame in my opinion:


So after much time (3 months) i fixed it up.



It features a wire-guided rocket launcher which hammers tanks and can be upgraded with twin chain guns (the two tanks on the left) to add to the carnage!
It's disadvantages are that it is relatively weak and reload time for the rockets are high.
It currently costs $1000
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Old 04-18-2003, 09:00 PM   #2 (permalink)
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HAHA, now that you compared them the old one does look pretty lame,And the chain gun upgrade really looks good on it. Nice job
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Old 04-18-2003, 09:12 PM   #3 (permalink)
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Yeah the tank took me 1 hour, the skin took me 2 and the INI coding took me 4 hours
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Old 04-18-2003, 09:26 PM   #4 (permalink)
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very nice, much better.
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Old 04-18-2003, 09:51 PM   #5 (permalink)
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That is a HUGE difference. It look ALOT better. Good Job.
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Old 04-19-2003, 03:27 AM   #6 (permalink)
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to be serious the first tank was a skinned kangaroo box. The second is an awesome model with realy nice skinning . Keep up the good work!
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Old 04-19-2003, 03:46 AM   #7 (permalink)
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the new one looks better than the old one
keep up the good work
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Old 04-19-2003, 05:22 AM   #8 (permalink)
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Damn! i wanted that unit in my mod! already modeled it!!! o, well u beat me to it...I LOVE IT!!! :lol:

I see ur modelling skills have greatly developed !!
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Old 04-19-2003, 06:40 AM   #9 (permalink)
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got 2 love those ra2 concepts
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Old 04-19-2003, 06:48 AM   #10 (permalink)
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Well just to be considerate, here are them models I have done so u don't waste ur time:
Lazarus Light Tank


And the Negotiator Artillery which I have just about finished. (itz a variation and here are 3 frames from it deploying)



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