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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-20-2003, 04:31 PM   #21 (permalink)
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im not saying that it wouldnt be a good idea, but in my opinion the disadvantages would be too great, and the advantages wouldnt really matter much anymore. thats just my opinion, so go ahead and do what you want.
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Old 04-20-2003, 05:50 PM   #22 (permalink)
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But it could have good scout capabilities because China are lacking scouts :/
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Old 04-20-2003, 05:52 PM   #23 (permalink)
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so true.
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Old 04-20-2003, 05:54 PM   #24 (permalink)
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Quote:
Originally Posted by Redattack3
true, but that wasnt very realistic was it? a bullet hitting a really big balloon, dont take a genius to figure out what would happen.
LOL

If you can get hold of the Renegade models that Greg Holstrom released from WW, there was a very cool and very detailed W3D of a Kirov that may make a good blimp.
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Old 04-20-2003, 09:07 PM   #25 (permalink)
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The Chinese were never made to be good scouts in the first place. Aned not to mention the Blip is a freakish idea. I mean they are slower then tar and are subject to air to air attacks.... ground to air... Its not aunit that would bring anything to the game. If you want recon for the chinese make a new infantry scout... or a light jeep or something... bntu I think a blimp is the wrong way to go.
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Old 04-20-2003, 09:09 PM   #26 (permalink)
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Oh and further note there is a reason that the Germans experimented with it in WW2 and not now. Cause in Real Life the idea and logistics of a blimp are ridiculous. It is more of a liabilty in the air then it benifits int he air. Look at history and currect weapons and machines... theres a good reasons many from the past never made it. Hell if you want to go retro and make RA2 again why not go grab your RA2 disk and play that dont ruin Generals with it. But that is my overspoken humble opinion.
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