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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-19-2003, 09:02 PM   #1 (permalink)
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Default Mutant Troop

Guys I made a new unit the Platoon Officer for the USA but when I produce him and he is moving... well he mutantfies and looks like 2 units on top of each other. What is causing this? I will post the images so you can see what I mean
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Old 04-19-2003, 09:02 PM   #2 (permalink)
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Another image in game
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Old 04-19-2003, 09:29 PM   #3 (permalink)
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If you can't fix it you could always use it as a 'phase shift' trooper and say he's mid-shift
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Old 04-19-2003, 09:40 PM   #4 (permalink)
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LOL Yeah that is always a possibility.... Hes a good officer and commander cause two heads are better then 1?

LOL
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Old 04-20-2003, 12:15 AM   #5 (permalink)
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This is becouse there is already a officer in the game. you are probably using a custom ini right?

If the game detects two codes, it try to load them both at the same time.
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Old 04-20-2003, 12:21 AM   #6 (permalink)
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Actually it is a new unit I was making in the factionunit.ini. As a matter of fact it is the same one you helped me with Tebrey. Also Tebrey I know Kyp is looking for help with something perhaps you can give him a shout.
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Old 04-20-2003, 12:35 AM   #7 (permalink)
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hum, try renaming him. It'll work
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