I thought Id stick this in for reference, not meaning to state the obvious or teach people how to suck eggs or anything so dont flame me
A few posts are being made on the official boards regarding bugs in the game and other issues not being corrected after installing the latest patch etc etc.
This is becoming more common, in line with the increase in number and popularity of mods. What I realized is that many of the mods currently out there which modify the base INI set do so using the INI set extracted from the original, unpatched, V1.0 version of Generals.
What that means is that the bugs which were present in V1.0 of Generals (i.e. when it first came out) will then be in the game again if you install many of the mods out there now,
even if you have patched your game to the latest version as the mod will be based on an INI set which still has those bugs.
My advice then is to write your mod using the latest (1.5) INI set, or take the more tedious route of sifting through every INI file making comparisons from 1.0 to 1.5 to make sure that you also include every bugfix and balance tweak made to date.
If you dont do this, your mod will actually generate the bugs that have already been fixed, and ultimately this will throw the editing community under a bad light and once again it will be associated with bugs/problems or (even worse) cheating.
Just a heads up, as people have even mailed me asking for INI editing advice and they are using INI files form V1.0 still.
I know that may sound obvious to the more experienced amongst you but hey its happening
