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Command and Conquer Editing
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Generals & Zero Hour Editing
» New Unit: Iraqi SCUD
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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04-22-2003, 08:47 AM
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Henford
Senior Member
Join Date: Feb 2003
Location: Australia
Posts: 631
New Unit: Iraqi SCUD
Here is my new and improved Iraqi SCUD Launcher.
That is the un deployed state, the scud rises to become vertical and then fires.
I am just creating the damaged states now.
04-22-2003, 08:57 AM
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chewymeat
Senior Member
Join Date: Dec 2002
Location: in the jam of a doughnut
Posts: 153
the wheels arent attached to the body
04-22-2003, 08:58 AM
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damo1
Senior Member
Join Date: Mar 2003
Location: uk
Posts: 556
nice
but are the wheels attached to eneything
04-22-2003, 09:08 AM
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WeeRaby2k
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Join Date: Mar 2003
Location: Scotland
Posts: 257
not bad but looks like a rushed job..
04-22-2003, 10:03 AM
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WickedBlizzard
Senior Member
Join Date: Apr 2003
Location: Netherlands
Posts: 206
One technical thing, isn't that scud supposed to be heavy? I mean, judging by the looks of the truck I bet the scud would pull it straight backwards.
04-22-2003, 10:19 AM
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Henford
Senior Member
Join Date: Feb 2003
Location: Australia
Posts: 631
it only took me 50 mins lol :lol:
im frantically working to get this beta out u see
04-22-2003, 10:45 AM
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Zoop
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Join Date: Feb 2003
Location: Netherlands
Posts: 233
50 minutes? wow ... i could in 5 ...
04-22-2003, 11:05 AM
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Henford
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Join Date: Feb 2003
Location: Australia
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04-22-2003, 12:02 PM
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MetalSyren
Senior Member
Join Date: Mar 2003
Location: USA
Posts: 671
Rushed doesnt mean better. Some of the best things to get were ones worth waiting for.
04-22-2003, 12:24 PM
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Henford
Senior Member
Join Date: Feb 2003
Location: Australia
Posts: 631
yeah well im spending an average of 6 hours on each unit/structure if thats an indication
(10 hours on grenade infantry, 9 on negotiator artillery)
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