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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-22-2003, 03:48 PM   #1 (permalink)
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Join Date: Apr 2003
Location: USA
Posts: 28
Default terror cell

IM ALMOST DONE with a mod for terror cell to come back almost all the code is still in there im just finnishing it up (i built it on with the mod to give the china dozer more command set but they have nothing new no advantage) all i need to do is get it working with the little shortcut on the side its not working so when i got it done ill give it to you all and ill try to take out the cina dozer thing so itll tkae less space i dont know if itll work if it takes a long time ill just have the dozer in there. can anyone help i made the code for "terror cell from command center"


CommandButton Command_TerrorCellFromCommandCenter
Command = SPECIAL_POWER_FROM_COMMAND_CENTER
SpecialPower = SuperweaponTerrorCell
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:TERROR
ButtonImage = SSGLAAmbush
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TERROR
RadiusCursorType = AMBUSH
InvalidCursorName = GenericInvalid
End

and i put it in the shortcut thing in the bottem of command set.ini the original one without from command center works but only from command center can anyone help me what more do you need to do to make the shortcut?

CommandButton Command_TerrorCell
Command = SPECIAL_POWER
SpecialPower = SuperweaponTerrorCell
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:TERROR
ButtonImage = SSGLAAmbush
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TERROR
RadiusCursorType = AMBUSH
InvalidCursorName = GenericInvalid
End
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Old 04-22-2003, 04:03 PM   #2 (permalink)
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Default

once i got this down ill be re-enableing carpet bombing and napalm strike for usa and china and maybe some other stuff and ill just gona post it so itll be fair cause the other sides will have to go to the building to select it
once i got the carpet bomb and napalm back in
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Old 04-22-2003, 04:05 PM   #3 (permalink)
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Default

a hint. make the carpetbomb, napalm strike and terrocell sience powers for each team.
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Old 04-22-2003, 04:05 PM   #4 (permalink)
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i did doohhh
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Old 04-22-2003, 04:26 PM   #5 (permalink)
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Default

Trying to get in some additional things myself. Have been able to put in Carpet Bomb, Napalm Strike, Black Market Nuke, OMEGA Bomb (Thanks to General-Pain) and the China Infantry Bayonet Upgrade . Do any of you know more to be done? Can't do TerrorCell cause the OMEGA Bomb uses TerrorCell hardcoded Enum.
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Old 04-22-2003, 04:27 PM   #6 (permalink)
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then just chnage it
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Old 04-22-2003, 04:33 PM   #7 (permalink)
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ALMOST DONE doing the carpet bomb then ill add some more. but after carpet bomb is release
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Old 04-22-2003, 05:16 PM   #8 (permalink)
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here you are im done im addmore more stuff right now but this eneables terror cell for gla (4 terrorists) and carpet bomb for usa (gla and usa both take 5 min) napalm strike for china (4 min) its weaker then normal migs it couldnt even kill a usa barracks
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Old 04-22-2003, 05:20 PM   #9 (permalink)
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if you want it work as a shortcut sidebar, then add it to the power shortcut commandset, bottom of list
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Old 04-22-2003, 05:21 PM   #10 (permalink)
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Default whoops

sill me 4got its too big let me make it 2 files to put it in 2 posts **TOPOST ABOVE**i did it wont workanyways itll be unfair cause the other teams have to go to there airfield
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