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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-22-2003, 03:55 PM   #1 (permalink)
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Default Problems with upgrade

Hi....I´ve created a Hind B for the chinese.....
but....

When I purchase the rocket pod upgrade, if fires napalm missiles...

and instead of anti tank missiles, it uses napalm missiles.

I wanted to make it use the napalm upgrade and the rocket pod too.

When I upgrade to black napalm the anti tank missiles works perfectly...but the rocket pod doesn´t...

any ideas??
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Old 04-22-2003, 04:18 PM   #2 (permalink)
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sorry no clue ... is all yoru INI in order?
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Old 04-22-2003, 05:13 PM   #3 (permalink)
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basically you just need to assign another upgrade set to the chopper

look at how the jets upgrade
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Old 04-23-2003, 08:18 AM   #4 (permalink)
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You mean you want to upgrade the weapon of rocket pod and the anti-tank missiles at the same time?
Make an Elite Secondary,copy the rocket pod's weapon.Give the helicopt WeaponSet with Conditions = PLAYER_UPGRADE
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Old 04-23-2003, 12:48 PM   #5 (permalink)
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Quote:
Originally Posted by SJG
You mean you want to upgrade the weapon of rocket pod and the anti-tank missiles at the same time?
Make an Elite Secondary,copy the rocket pod's weapon.Give the helicopt WeaponSet with Conditions = PLAYER_UPGRADE
yes.....

but...there is a bug....
when I upgrade to rocket pods ....the anti tank missiles fires black napalm...even if I havent purchased the black napalm upgrade.

and when I dont purchase the rocket pod upgrade, and I purchase the black napalm, the rocket pods upgrade appears but it doesn´t fire.
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