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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-23-2003, 11:25 AM   #1 (permalink)
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Default New Unit: Oktober Nuclear Sub

Hey y'all!

still w.i.p....

tell me what ya thinks!

btw, poly count : 700-760
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Old 04-23-2003, 11:27 AM   #2 (permalink)
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You could save a lot of polygones if you detached the extruded parts on the sides and made the inside face (the face they were originally extruded from) into one flat piece.
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Old 04-23-2003, 12:25 PM   #3 (permalink)
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Could a little lower on polygons but the model looks really good, now all we need is a Shipyard :lol:.
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Old 04-23-2003, 01:01 PM   #4 (permalink)
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looks good
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Old 04-23-2003, 01:27 PM   #5 (permalink)
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looks kinda like a tank.... but its look good..
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Old 04-23-2003, 01:53 PM   #6 (permalink)
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looks good, you can keep the polycount if its a hero unit (if its weapon would be like a normal nuke) otherwise, you really need to lower it
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Old 04-23-2003, 04:26 PM   #7 (permalink)
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looks good
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Old 04-23-2003, 04:28 PM   #8 (permalink)
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Sorry I know I may be the downer of the party but looks liike a modified land viheicle rather then a submersible...
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Old 04-23-2003, 04:30 PM   #9 (permalink)
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metal after looking at it awhile it does resemble a land vehicle a little.
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Old 04-23-2003, 04:36 PM   #10 (permalink)
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tha back looks like it would be a half track.. the front a truck with a spaceshuttle type nose cone. I admit it is unique but looks very Landish in design and not very .... sea worthy alot of those points and body shell designs wil cause "drag" against water.... not a good design.
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