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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
04-23-2003, 12:52 PM
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#1 (permalink)
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Senior Member
Join Date: Mar 2003
Location: UK
Posts: 216
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New Faction....
Hi,
After the final release of Generals Revised - v2.0 - I am going to start a project to bring a 4th faction to Generals, the Soviets.
Here is a rough draft of what I have so far.
:: Soviet Assault ::
Infantry
-----------------
Conscript
Sniper
Missile Trooper
Spy
Ourumov (Hero)
Land
-----------------
Defender
Scout Buggy
V4 Truck
Punisher
Medic
Napalm Cannon
Air
-----------------
SU-37
Hind
Buildings
-----------------
Command Center
Flame Turret
Barracks
War Factory
Telsa Plant
Tech Lab
World Destroyer Center
Supply Center
Airfield
Ore Mine
Upgrades
------------------
Radar
Capture Building
Grenades
Hind Rocket Pods
Napalm Missiles
Afterburner
Tracer Bullets
Generals Abilities
-------------------
<< Level 1 >>
Veteran Conscripts
Build Punisher
Build Napalm Cannon
<< Level 2 >>
Build Spy
SU-37 Strike lvl 1
SU-37 Strike lvl 2
SU-37 Strike lvl 3
Cash Boutny lvl 1
Cash Boutny lvl 2
Cash Boutny lvl 3
Mines lvl 1
Mines lvl 2
Mines lvl 3
<< Level 3 >>
Ironfist
Does it sound good?
I need feedback so I can really decide if I should really 'go for it' with this large project.
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04-23-2003, 01:08 PM
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#2 (permalink)
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Senior Member
Join Date: Mar 2003
Location: uk
Posts: 556
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sound good
but you cant have the Soviets without the allies ore yuri
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04-23-2003, 01:16 PM
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#3 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Sweden
Posts: 232
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I think it sounds good, and I think you will come up with more ideas further down the road  .
But I don't really like the name "Punisher" and "Defender".. And I think they should have a Light Tank and a Heavy Battle Tank  And what will the Ore Mine do? 
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04-23-2003, 01:17 PM
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#4 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Netherlands
Posts: 206
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Was Generals Revised 2.0 released :|. Think I missed something, where can I get it? For your new mod, it looks plain awesome. Good choice of units, abilities, buildings. I like the idea of General Ourumov as a hero. Though could you think of bringing back the Tesla Coil? I always loved that weapon  .
*EDIT* Sorry misinterpret your post, you were talking about future, thought you were referring to the release of Revised 2.0 in the past, but of course that hasn't taken place yet *EDIT*
Also what is the Ironfist?
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04-23-2003, 01:20 PM
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#5 (permalink)
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Senior Member
Join Date: Mar 2003
Location: UK
Posts: 216
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Well i was playing around with the telas in generals and got quite far, but then i got an error when i tried to make a new particle rather than jus edit an old one.
The name are all wip, but the ore mine with basically be Soviets extra cash income - you know hacker, supply drop, black market. - The Ironfist will be the Soviet EMP, Anthrax, Fuel Air Bomb. Not sure what it will do just yet but I will probs involve napalme/flame since i love cnc gens flame FX.
No you didnt miss 2.0 I am about 2 release 1.5, so dont worry 
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04-23-2003, 01:27 PM
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#6 (permalink)
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Senior Member
Join Date: Mar 2003
Location: USA
Posts: 671
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sounds very interesting.....
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04-23-2003, 01:41 PM
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#7 (permalink)
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Senior Member
Join Date: Mar 2003
Location: UK
Posts: 216
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Updated Soviet Tech Tree
:: Soviet Assault ::
Infantry
-----------------
Conscript - Basic Infantry, upgrade to genades and capture buildings.
Sniper - Stealh trooper with long range rifle.
Missile Trooper - Missile trooper, upgrade to napalm missiles.
Spy - Stealh trooper, knife, pistol and diable vehicle.
Ourumov (Hero)
Engineer - Capture buildings, heal vehicles.
Land
-----------------
Light Tank - Basic Tank
Scout Buggy - Fast buggy, with machine gun.
V4 Truck - Long range missile.
Heavy Tank - Giant tank with 2 cannons, upgrade to napalm missiles.
Medic - Medical car that heals infantry and vehicles.
Napalm Cannon - Armed with dual napaml pods.
Air
-----------------
SU-37 - Missile Fighter.
Hind - Gattling cannon, upgrade to rocket pods.
Buildings
-----------------
Command Center - Same as others.
Flame Turret - Basically a static dragon tank.
Barracks - Same as others.
War Factory - Same as others.
Telsa Plant - Powerplant.
Tech Lab - Upgrades come from here.
World Destroyer Center - Calls upon the mgiht World Destroyer cannon.
Supply Center - Same as others.
Airfield - Same as others.
Ore Mine - Drills for ore, alternative cash income.
Upgrades
------------------
Radar - Same as others.
Capture Building - Same as others.
Grenades - Conscript can use grenades.
Hind Rocket Pods - Same as apache rocket pods.
Napalm Missiles - Missiles splatter napalm on impact.
Afterburner - SU-37 speed increase.
Tracer Bullets - All bullet firing weapons become more accuarte.
Generals Abilities
-------------------
<< Level 1 >>
Veteran Conscripts - Obvious.
Build Punisher - Obvious.
Build Napalm Cannon - Obvious.
<< Level 2 >>
Build Spy - Obvious.
SU-37 Strike lvl 1 - 1 SU-37 unloads napalm missiles.
SU-37 Strike lvl 2 - 2 SU-37 unloads napalm missiles.
SU-37 Strike lvl 3 - 3 SU-37 unloads napalm missiles.
Cash Boutny lvl 1 - Same as others.
Cash Boutny lvl 2 - Same as others.
Cash Boutny lvl 3 - Same as others.
Mines lvl 1 - Same as others.
Mines lvl 2 - Same as others, but doubled.
Mines lvl 3 - Same as others, but tripled.
<< Level 3 >>
Ironfist - Unkonw as of yet, but will be flame-based.
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04-23-2003, 02:41 PM
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#8 (permalink)
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Junior Member
Join Date: Mar 2003
Location: Germany
Posts: 26
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You can make a Tesla-Coil (if its possible)
that would be coool
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04-23-2003, 03:23 PM
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#9 (permalink)
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Senior Member
Join Date: Mar 2003
Location: UK
Posts: 216
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Hey,
Just thrown together a rough cinscript skin, what do you guys think?
He's very WIP
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04-23-2003, 03:40 PM
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#10 (permalink)
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Member
Join Date: Feb 2003
Location: UK
Posts: 31
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(love the little dude)
How're you going to fit a fourth faction in? I thought generals was limited to three?
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