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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-24-2003, 03:40 AM   #1 (permalink)
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Default My Newest Unit: Tesla Tank

I have created the tesla tank from RA2 for generals (may be in my mod, don't know yet) The poly count is reasonable especially with the 2 tesla coils for the turrets. I hope yall like it. I tried to get it under 650 but i just couldnt get it to look right under 650.
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Old 04-24-2003, 04:48 AM   #2 (permalink)
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WOW!!!
wonderfull

ZAAAAPPP!! ARRGGHHH....
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Old 04-24-2003, 04:54 AM   #3 (permalink)
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looking good dude
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Old 04-24-2003, 06:43 AM   #4 (permalink)
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i think u need to make the tesla coils bigger
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Old 04-24-2003, 07:16 AM   #5 (permalink)
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Not bad, not great. You have the right idea with the turret, but the chassis needs work
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Old 04-24-2003, 07:21 AM   #6 (permalink)
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It doesn't really need work. With the right skin the chassis will look great.
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Old 04-24-2003, 08:58 AM   #7 (permalink)
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i like it its good.. i was planning on doing that model after my v3 a few things ud b best doing.. make the turret not as wide its 2 wide and rotate the lil swuare coils by 45 digrees the look more circular rather that having them looking swuare.. apart from that its gd.
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Old 04-24-2003, 09:10 AM   #8 (permalink)
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Quote:
Originally Posted by alasz11
Not bad, not great. You have the right idea with the turret, but the chassis needs work
thats about how I'm thinking

-as posted above, make the coils bigger...you can't see the damned things! hell ingame you would hardly be abel to see them at all!
-the chasis needs a bit of work too

anyways just fix it up, and it'll look pretty damn nice imo
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Old 04-24-2003, 12:49 PM   #9 (permalink)
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I can make the turret nt as wide but the coils themself are already rotated 45 deegrees. also i dont know what to do with the body.
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Old 04-24-2003, 10:03 PM   #10 (permalink)
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Can we get another view of that like from the back or something
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