To concentrate back to editing talk, I’d like to discuss a fuel depending game.
As this is a war game, one of the most important things in war are the logistics. Without it, you loose a war, as simple as that. Unlike other war games (SS), Generals did not choose to include something in that sort.
Probably because they feel it obstructs the "fast and furious" game play.
thanks to Chrono's research , a while ago, the most easiest way is to implement the powerstations as fuel depot’s and tag every unit with a kindof =POWERED. knocking out the all fuel supply would stop any attack dead in its tracks...
However, between a shit load of work and ultra urgent projects in, I’ve been pondering on another system, that depends on actual fuel consumption and the distance driven by a unit.
To that I’m wondering if it would be possible, like in the good old RA2, to attach a damaging system to a particle system. The basic idea would be to make the dust particles kill the vehicle pilot.
Another question related to that is that I’m wondering how the kill_pilot is implemented. can it be healed , for example?
If you have other thoughts on resource related idea...don't hold back
