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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-24-2003, 07:20 AM   #1 (permalink)
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Default Here you go Smurf: Tiger Tank

There's no tracks yet cause I've noticed mine are very poor when I do em, so I'm currently searching for a new technique.

So, aside from that, chew it up and spit it out :lol:
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Old 04-24-2003, 08:14 AM   #2 (permalink)
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yeah, looks great. and it looks like not too much polys ?!
but i think it needs a little better skin
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Old 04-24-2003, 08:15 AM   #3 (permalink)
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nice
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Old 04-24-2003, 09:02 AM   #4 (permalink)
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looks good
needs a better skin
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Old 04-24-2003, 09:06 AM   #5 (permalink)
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if you were thinking of a ww2 "tiger" tank...then you are way off it looks nothing like the "tiger tank"

but as for a normal tank goes, it looks ok...but needs a lot of skinning work...
-personally I kind of like the vehicle design, needs some refining but could look pretty good ingame if you fix it up some and get a good skin for it
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Old 04-24-2003, 09:50 AM   #6 (permalink)
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judging by the skin ... he took "tiger" a little tto literal
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Old 04-24-2003, 11:22 AM   #7 (permalink)
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Not the WWII tiger tank. I'm trying to keep the skin basic, but I think the main problem is that the stripes don't line up properly.

Does anyone have any suggestions on how to make good treads on the sides?
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Old 04-25-2003, 09:40 PM   #8 (permalink)
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wow... i cant believe my eyes. smurf actually complimenting a model... heey waitasecond. that cant be the smurf i know and (dont) love. what did you do with the REAL smurf?!
now, i also think you need a new skin, and whats the poly count?
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Old 04-26-2003, 08:22 AM   #9 (permalink)
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Poly count.....I don't remember and I'm too lazy to open RenX. IIRC its under 450
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Old 04-26-2003, 10:57 AM   #10 (permalink)
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Thats still kinda of high lots of basic shapes i think you could redo it or edit it to be below 300 and look exactly the same.
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