the way to do this is in RenX when you are adding bones you must make a bone and put it into the barrel and name is something like weaponb
and then after you export it as .w3d and stuff, then you must make the ini which should look like this...
you must open Factionunit.ini
and then find your unit and then add this
Draw = W3DTankDraw ModuleTag_01
DefaultConditionState
Model = ******* The model name of ur tank
Turret = **** turret name if it has one
WeaponFireFXBone = PRIMARY Weaponb
WeaponLaunchBone = PRIMARY Weaponb
End
hope that helps you!
Oldfaq
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