logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,613
Total Threads: 8,704
Posts: 94,969

Administrators:
DeeZire, Redemption

There are currently 56 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 04-26-2003, 12:48 AM   #1 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: USA
Posts: 452
Default making upgrades and units insignificant

Is there a way to make units and upgrades insignificant? so that they're completion/death isn't reported by EVA?

Because i've done the 2 command set switch thing, but every time i switch commandsets, i get the upgrade complete EVA event (the little green triangle on the mini map, and the message at the top of the screen). And a unit death EVA event (because the drone blows up). So i was just wondering if there was a way to disable these EVA events, but only for these upgrades/units.
guyee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-26-2003, 12:50 AM   #2 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: USA
Posts: 335
Send a message via MSN to Tebrey
Default

um, don't call on them in the ini's?

take a look at the ranger switch to flashbang/machine gun
Tebrey is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-26-2003, 12:51 AM   #3 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: USA
Posts: 452
Default

all that the ranger switch does is a commandbutton that basically allows it to use the secondary weapon instead of the primary.

There's no upgrade going on there

Quote:
CommandButton Command_AmericaRangerSwitchToMachineGun
Command = SWITCH_WEAPON
WeaponSlot = PRIMARY
Options = CHECK_LIKE OK_FOR_MULTI_SELECT
TextLabel = CONTROLBAR:RangerMachineGun
ButtonImage = SSMachineGun
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:ToolTipSwitchToRangerMachineGun
End

CommandButton Command_AmericaRangerSwitchToFlagBangGrenades
Command = SWITCH_WEAPON
WeaponSlot = SECONDARY
Options = CHECK_LIKE OK_FOR_MULTI_SELECT NEED_UPGRADE
Upgrade = Upgrade_AmericaRangerFlashBangGrenade
TextLabel = CONTROLBAR:FlashBangGrenadeMode
ButtonImage = SSFlashbang
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:ToolTipSwitchToUSAFlashBang
End
guyee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-26-2003, 12:55 AM   #4 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: USA
Posts: 335
Send a message via MSN to Tebrey
Default

no shit, and it doen't make an eva event out of it either.

look in the upgrade.ini

see that stuff about displayname and researchsound?

that might have something to do with it.

I was trying to get you thinking!
Tebrey is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-26-2003, 01:15 AM   #5 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: USA
Posts: 452
Default

Ok, tebrey, the reason there's no EVA event is because it's not an upgrade.

Just like when you use Jarmen Kell's pilot killing sniper rifle

Quote:
Command = SWITCH_WEAPON
compared to
Quote:
Command = OBJECT_UPGRADE
One of them just switches weapon slots, while the other one calls an upgrade. The upgrade itself is what does the EVA event. And if you don't give a label to the upgrade or give it a value of NONE it will say "Missing:"

If you don't declare a sound, it just uses the Default EVA "upgrade completed" sound. And even if you could disable the sound and the label, the minimap event is still there.
guyee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
making units explore scoobasnacks Generals & Zero Hour Editing 12 12-03-2005 08:09 PM
making units with voxels Revenge777 Red Alert 2 & Yuri's Revenge Editing 9 09-26-2005 05:33 AM
Making things cloak units around each other HorseAss Generals & Zero Hour Editing 5 07-22-2005 01:32 PM
Making new Units BigJohn Red Alert 2 & Yuri's Revenge Editing 4 12-08-2003 06:52 PM
Making NEW animated SHP units...??? Pepsolman Red Alert 2 & Yuri's Revenge Editing 10 01-18-2003 10:08 AM


All times are GMT -4. The time now is 07:38 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.