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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
04-26-2003, 11:08 AM
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#1 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Sweden
Posts: 232
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Deezire or anyone is this possible? (about generals window)
Can you have 6 rows of updates in the generals window?
Or won't that fit? And can I use 4 colums at every row except for the last one? See my example below, I want to do something like this:
The UI of the Generals Window
Level 1 (1 Star General)
+--+--+--+--+
|01|02|03|04|
+--+--+--+--+
Level 3 (3 Star General)
+--+--+--+--+
|01|02|03|04|
+--+--+--+--+
Level 4 (4 Star General)
+--+--+--+--+
|01|02|03|04|
+--+--+--+--+
|05|06|07|08|
+--+--+--+--+
|09|10|11|12|
+--+--+--+--+
Level 5 (5 Star General)
+--+
|01|
+--+
thanks in advance!
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04-26-2003, 12:04 PM
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#2 (permalink)
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Administrator
Join Date: Dec 2002
Posts: 1,913
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No - you can only have a total of 20 buttons in the window. You can do anything you want with that window as long as you work within that restriction. You have 21 buttons up there so you'd have to lose one.
__________________
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04-26-2003, 12:31 PM
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#3 (permalink)
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Member
Join Date: Dec 2002
Location: Argentina
Posts: 48
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And what if...
How would i change the file so that the windows apperas like this?
Level 1 (1 Star General)
+--+--+--+--+
|01|02|03|04|
+--+--+--+--+
Level 3 (3 Star General)
+--+--+--+--+
|01|02|03|04|
+--+--+--+--+
|05|06|07|08|
+--+--+--+--+
|09|10|11|12|
+--+--+--+--+
Level 5 (5 Star General)
+--+--+--+--+
|01|02|03|04|
+--+--+--+--+
I tried adding a new "string" called "GeneralsExpPoints.wnd:ButtonRank8Number1" but the thing that should appear there doesn't
Thanks
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04-26-2003, 02:28 PM
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#4 (permalink)
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Senior Member
Join Date: Apr 2003
Location: USA
Posts: 119
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you would have to create a new window in the window.big file
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04-26-2003, 06:18 PM
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#5 (permalink)
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Member
Join Date: Dec 2002
Location: Argentina
Posts: 48
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Yeah, i would have to modify the GenExpPoints.wnd or something like that, but my point i "how would the code be so that de destibution is like the one i wrote before?"
Thanks
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04-26-2003, 11:55 PM
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#6 (permalink)
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Junior Member
Join Date: Apr 2003
Location: USA
Posts: 28
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in wich file does the game store those +---+---+---+ things
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04-27-2003, 04:08 AM
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#7 (permalink)
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Senior Member
Join Date: Apr 2003
Location: USA
Posts: 119
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CommandSet SCIENCE_AMERICA_CommandSetRank1
1 = Command_PurchaseSciencePathfinder
2 = Command_PurchaseScienceOmegaBlast2
3 = Command_PurchaseScienceParadrop1
4 = Command_PurchaseScienceParadrop2
END
CommandSet SCIENCE_AMERICA_CommandSetRank3
1 = Command_PurchaseSciencePathfinder
2 = Command_PurchaseScienceOmegaBlast2
3 = Command_PurchaseScienceFlashFire
4 = Command_PurchaseScienceParadrop1
5 = Command_PurchaseScienceParadrop2
6 = Command_PurchaseScienceParadrop3
7 = Command_PurchaseScienceA10ThunderboltMissileStrike 1
8 = Command_PurchaseScienceA10ThunderboltMissileStrike 2
9 = Command_PurchaseScienceA10ThunderboltMissileStrike 3
10 = Command_PurchaseScienceEmergencyRepair1
11 = Command_PurchaseScienceEmergencyRepair2
12 = Command_PurchaseScienceEmergencyRepair3
END
CommandSet SCIENCE_AMERICA_CommandSetRank5
1 = Command_PurchaseSciencePathfinder
2 = Command_PurchaseScienceOmegaBlast2
3 = Command_PurchaseScienceParadrop1
4 = Command_PurchaseScienceParadrop2
END
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04-27-2003, 08:56 AM
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#8 (permalink)
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Member
Join Date: Dec 2002
Location: Argentina
Posts: 48
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If I do this:
Quote:
CommandSet SCIENCE_AMERICA_CommandSetRank1
1 = Command_PurchaseSciencePathfinder
2 = Command_PurchaseScienceOmegaBlast2
3 = Command_PurchaseScienceParadrop1
4 = Command_PurchaseScienceParadrop2
END
CommandSet SCIENCE_AMERICA_CommandSetRank3
1 = Command_PurchaseSciencePathfinder
2 = Command_PurchaseScienceOmegaBlast2
3 = Command_PurchaseScienceFlashFire
4 = Command_PurchaseScienceParadrop1
5 = Command_PurchaseScienceParadrop2
6 = Command_PurchaseScienceParadrop3
7 = Command_PurchaseScienceA10ThunderboltMissileStrike 1
8 = Command_PurchaseScienceA10ThunderboltMissileStrike 2
9 = Command_PurchaseScienceA10ThunderboltMissileStrike 3
10 = Command_PurchaseScienceEmergencyRepair1
11 = Command_PurchaseScienceEmergencyRepair2
12 = Command_PurchaseScienceEmergencyRepair3
END
CommandSet SCIENCE_AMERICA_CommandSetRank5
1 = Command_PurchaseSciencePathfinder
2 = Command_PurchaseScienceOmegaBlast2
3 = Command_PurchaseScienceParadrop1
4 = Command_PurchaseScienceParadrop2
END
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the bottons don't appear, besides, the botton done is over the last 2 of the rank5
What i need to know is what to add, and where in the *.wnd file so thet everything appears correctly
Thanks
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04-27-2003, 10:28 AM
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#9 (permalink)
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Senior Member
Join Date: Apr 2003
Location: USA
Posts: 119
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the.wnd files are in window.big and in the ranks you can only have 3 at level1 12 at level3 and 1 at level 5 until you change the wnd file
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04-27-2003, 11:01 AM
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#10 (permalink)
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Member
Join Date: Dec 2002
Location: Argentina
Posts: 48
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Yeah, but I have a roblem when I add the bottons, the pictures don't appear in the space ive added. I copyd the Rank8 and changed the possision, but it doesn'w. Do you have the code so thet I can see whts wrong?
Here is my code
Quote:
CHILD
WINDOW
WINDOWTYPE = PUSHBUTTON;
SCREENRECT = UPPERLEFT: 342 379,
BOTTOMRIGHT: 398 427,
CREATIONRESOLUTION: 800 600;
NAME = "GeneralsExpPoints.wnd:ButtonRank8Number1";
STATUS = ENABLED+IMAGE;
STYLE = PUSHBUTTON+MOUSETRACK;
SYSTEMCALLBACK = "[None]";
INPUTCALLBACK = "[None]";
TOOLTIPCALLBACK = "[None]";
DRAWCALLBACK = "[None]";
FONT = NAME: "Times New Roman", SIZE: 14, BOLD: 0;
HEADERTEMPLATE = "[NONE]";
TOOLTIPDELAY = -1;
TEXTCOLOR = ENABLED: 254 254 254 255, ENABLEDBORDER: 0 0 0 255,
DISABLED: 192 192 192 255, DISABLEDBORDER: 64 64 64 255,
HILITE: 128 128 255 255, HILITEBORDER: 0 0 128 255;
ENABLEDDRAWDATA = IMAGE: PushButtonEnabled, COLOR: 255 0 0 255, BORDERCOLOR: 255 128 128 255,
IMAGE: NoImage, COLOR: 255 255 0 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
DISABLEDDRAWDATA = IMAGE: PushButtonDisabled, COLOR: 128 128 128 255, BORDERCOLOR: 192 192 192 255,
IMAGE: NoImage, COLOR: 192 192 192 255, BORDERCOLOR: 128 128 128 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
HILITEDRAWDATA = IMAGE: PushButtonHilite, COLOR: 0 255 0 255, BORDERCOLOR: 0 128 0 255,
IMAGE: PushButtonHiliteSelected, COLOR: 255 255 0 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
END
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