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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-26-2003, 02:11 PM   #1 (permalink)
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Default Blitzkrieg 2 Screenshots

*put on big pink feathered hat*

Its rare that I get to post anything.. sooo here's one of the newly cleared shots from Blitz 2, we're still putting final touches on our alpha (defined as the version we'll start balancing) so these are still classed as "pre-alpha" screenshots.

Anyway we're releasing more as the week goes on so I guess I'll stake out this thread and post them here. For bigger versions you can always check out the blitz homepage (www.planetcnc.com/blitzkrieg)

The below shot's units were modeled by myself and skinned by Gracktov
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Old 04-26-2003, 02:14 PM   #2 (permalink)
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you can just click the pretty picture in my sig for the link to the site too....
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Old 04-26-2003, 02:17 PM   #3 (permalink)
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why are the tanks fluro yellow???
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Old 04-26-2003, 02:23 PM   #4 (permalink)
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because that is the color that gracktov wanted to make them in :P.....germany DID have some that color in the war(maybe for the desert? i forget really)...but we also have a grey version that just isn't shown yet
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Old 04-26-2003, 02:23 PM   #5 (permalink)
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An experiment in un-dullyfying the german gray side.
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Old 04-26-2003, 02:26 PM   #6 (permalink)
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lol or that...

how about "we're all color blind" that would work too :P
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Old 04-26-2003, 02:27 PM   #7 (permalink)
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i see, good idea!
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Old 04-26-2003, 02:27 PM   #8 (permalink)
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... I thought they were green....


*cries in the corner*
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Old 04-26-2003, 03:01 PM   #9 (permalink)
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they look fine... its nice to see something other than green or grey some times
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Old 04-26-2003, 03:04 PM   #10 (permalink)
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Just for fun...
399 triangles, 1 512x512 skin displayed in this render. Ingame it's using a 256x256 version.
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