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Command and Conquer Editing
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Generals & Zero Hour Editing
» Changing turret values
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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04-28-2003, 02:32 PM
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trex238
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Join Date: Feb 2003
Location: USA
Posts: 196
Changing turret values
Does anyone know how to limit the angle that a turret can turn? I want to create a unit that has two turrets, one to cover each side, like the Harrkonnen Buzzsaw or Flame tank. This way the unit can fire to either side or both guns forward.
04-28-2003, 03:20 PM
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guyee
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Join Date: Mar 2003
Location: USA
Posts: 452
yeah... i was wondering about that myself.
There's a way to limit pitch, but i couldnt find anything about limiting angles in any of the ini's
04-28-2003, 03:45 PM
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trex238
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Join Date: Feb 2003
Location: USA
Posts: 196
Yeah, I just did a search through the FactionUnit INI and was going to experiment with it a little. I'll tell you how it turns out.
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