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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-28-2003, 08:38 PM   #11 (permalink)
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ummm..... how many polies is that obelisk of light?
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Old 04-28-2003, 08:51 PM   #12 (permalink)
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i shredded everything to the bare minimum... it has 226 and thats the best i can do...
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Old 04-28-2003, 10:22 PM   #13 (permalink)
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226 is pretty good.

Could you send it to me please?
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Old 04-28-2003, 11:07 PM   #14 (permalink)
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sure my friend... do you want just the obelisk or my Generals art folder which is 45mb... with 108 models
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Old 04-28-2003, 11:27 PM   #15 (permalink)
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Sure post a link for download and let us know how to add it to generals and show up.

Also is it a case of build your own code?

Thanx...


CH...
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Old 04-29-2003, 12:30 AM   #16 (permalink)
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Quote:
Originally Posted by Commander-Havoc
Sure post a link for download and let us know how to add it to generals and show up.

Also is it a case of build your own code?

Thanx...


CH...


I'm sorry but you have to code it all on your own... my w3d importer just started working 2 days ago... between my college courses and spending time with my girlfriend i have very little time to code each model...
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Old 04-29-2003, 03:19 AM   #17 (permalink)
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can you post a link
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Old 04-29-2003, 04:07 AM   #18 (permalink)
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When the tiberian sun mod comes out for renegade, i suppose you could ask nicely and convert those models.

Was that orca bomber from renegade or reborn ??!!!!!
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Old 04-29-2003, 04:26 AM   #19 (permalink)
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the renegade models are just shit period
,they looked crap ingame, and frankly I could have done a better job with some, they really should have spent more time with that game.
Of course add the piss weak nuclear explosions (shudder)
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Old 04-29-2003, 08:59 AM   #20 (permalink)
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More time on Renegade?

We'd have beards and grandchildren the time they released it...

Anyways, if you can send me that APC model?
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