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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-29-2003, 09:04 AM   #21 (permalink)
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Quote:
Originally Posted by BloodyMihoshi
I'm sorry but you have to code it all on your own... my w3d importer just started working 2 days ago... between my college courses and spending time with my girlfriend i have very little time to code each model...

Dude thats fine i gets to do my own code and power the units as i see fit...


CH...
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Old 04-29-2003, 02:03 PM   #22 (permalink)
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Heres the NOD single player obelisk... i also have the multi player obelisk but it doesn't look as good... i pile all my textures in one folder so tell me if i missed any because it should look as good as my screen shot...

http://mywebpages.comcast.net/paulwil/NODOBL.zip


One more thing... what i've done is take the units and structures and all the textures from renegade and put them in Generals... i have everything... you have to code these yourself... plus i'm lazy and used the "scale geometry feature" instead of resizing each model to its correct size...
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Old 04-29-2003, 02:14 PM   #23 (permalink)
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Quote:
Originally Posted by Henford
the renegade models are just **** period
,they looked crap ingame, and frankly I could have done a better job with some, they really should have spent more time with that game.
Of course add the **** weak nuclear explosions (shudder)


i know but it does bring a GDI vs NOD feel to Generals... try making a dark creepy map on world builder and using these structures and units and its pretty cool... i'm importing some in game sounds from TS to help with realism... i coded the obelisk to fire a large red paladin laser that looks awesome...

i just downloaded the "REDALERT mod" for renegade... i'm trying to get their permission to rip their units and structures like the tesla coil to Generals
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Old 04-29-2003, 07:44 PM   #24 (permalink)
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can you put all the renegade models and skins up for download

or can you tell me how you got them out of renegade

i can not get them out of renegade for some resion

thanks
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Old 04-29-2003, 07:59 PM   #25 (permalink)
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you should actually try, when adding housecolors etc, improvint the skins and adding extra details to the models to make em look better
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Old 04-29-2003, 08:14 PM   #26 (permalink)
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My to do list

1.Get w3d importer to work----------Done
2.Learn to rip Renegade models and textures------Done
3.Setting up GDI and NOD factions---------Working on it
4.Coding and putting the models in game----------Done
5.Boning models to fire properly----------Working on it
6.Girlfriends Starcraft to Generals conversion-------Working on it
7.Adding Tiberian and sounds from Renegade and Tibsun------Working on it
8.uploading 108 models to my server------Working on it
9.House colors and better textures---------

I would appreciate any help with what i'm working on...
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Old 04-30-2003, 02:08 AM   #27 (permalink)
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i have a packet of renegade models and all textures here for download... its 40mb but i compressed it down to 21mb... i will post the 2nd set of models next week

2 Advanced guard towers
APC
Comanche
Crane
Cycle
Flamer
A-10
GDI Barracks
GDI Bomber
GDI Com tower
2 GDI Powerplants
GDI Computer (interior model) i accidently put that one in
GDI Runway
2 GDI Towers
GDI Weapons factory
Mammoth
My GDI Gattling tank
GDI Patriot launcher
NOD Weapons factory
NOD Con yard
2 NOD obelisks
NOD Sam site
NOD Airstrip
NOD Tank gun tower
Orca
My Orca lift
Stealth tank
Tesla coil (This is my prototype that i never finished) Accidently included it


http://mywebpages.comcast.net/paulwi...e_models_1.zip
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Old 04-30-2003, 02:48 AM   #28 (permalink)
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Heres the orca lift truck...
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