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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-12-2003, 08:35 PM   #11 (permalink)
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You can modify the Defector to make a kind of Psychic Dominator
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Old 02-13-2003, 08:36 AM   #12 (permalink)
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Defector?

Never seen it :S :dead:

But anyway, Chronosphere is over-optimistic.

Bit seperate topic, you spoke of a locomoter you made that could travel underneath specific tiles.

Just curious of it's still working
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Old 02-13-2003, 10:56 AM   #13 (permalink)
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No, I think thats gone Along wth the supporting code code for Prisons. The demoralize logic is still partially active though.
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Old 02-13-2003, 03:06 PM   #14 (permalink)
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yes you can use the 'defactor' thing as like a psychic effect like on RA2 YR so yes you can make a Psychic Dominator like weapon if you want..and chrono maby not but I could probably pull off a iron curton maby.
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Old 02-14-2003, 03:19 AM   #15 (permalink)
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So no (working) prisons anymore

And no underground units

Bad news for Gen->TS mods
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Old 02-14-2003, 11:39 PM   #16 (permalink)
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I'm sure you could fake subterrainian units...
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Old 02-15-2003, 08:22 PM   #17 (permalink)
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i loved the subterrain units
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