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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-29-2003, 07:36 AM   #1 (permalink)
SJG
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Default Possible to do this?

Well,I want to make the generals' skills like this:
First,when just start the game,select one general,then disable all the others,(like the orginal ones in pre-released) when the player promoted,you can select the skills of the general that you select at first rank by rank.
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Old 04-29-2003, 08:34 AM   #2 (permalink)
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i dont know how to disable, but you can do it the way i do it:
the three generals costs 9 each, and you start with 9 points. you need one of the generals to get any of the other sciences. and total you can get (execpt the starting ones) of points are 8. that way you cant build two generals.
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Old 04-29-2003, 09:03 AM   #3 (permalink)
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Maybe u can disable other sciences und generals(after choosing e.g. General 1) by adding at each General 2/3 science

"ConflictsWith = General 1"

but I havenīt tested

*edited*
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Old 04-29-2003, 11:19 AM   #4 (permalink)
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its impossible to have conflicting sciences
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Old 04-29-2003, 01:35 PM   #5 (permalink)
ice
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Default

Quote:
Originally Posted by Stone
i dont know how to disable, but you can do it the way i do it:
the three generals costs 9 each, and you start with 9 points. you need one of the generals to get any of the other sciences. and total you can get (execpt the starting ones) of points are 8. that way you cant build two generals.
damn, that's a very good idea which I will use THanks for solving a problem I would've had
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Old 06-05-2003, 12:51 AM   #6 (permalink)
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Now,i've played the ProGen by DZ,he made the general's system works perfectly.I'm finding to work out what he had done,but to my puzzled is i can't make the generals' system work:I can always select another general when promoted
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Old 06-05-2003, 01:14 AM   #7 (permalink)
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Deezire edited the skirmish/multiplayer scb files so that it hides the other generals buttons when you select one.

Quote:
*** IF ***
Player '<Local Player>' is Faction Name: America
*AND* [???]Player Player '<Local Player>' acquired Science 'SCIENCE_AMERICAGeneral1'.
*** THEN ***
[???]Player '<Local Player>' is granted Science 'SCIENCE_GeneralChosen'.
[???]Player '<Local Player>' set Science 'SCIENCE_AMERICAGeneral2' availability to Science availability 'Hidden'.
[???]Player '<Local Player>' set Science 'SCIENCE_AMERICAGeneral3' availability to Science availability 'Hidden'.
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Old 06-05-2003, 07:03 AM   #8 (permalink)
SJG
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I'm sorry,but where i can find the file,I mean in ProGen
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Old 06-05-2003, 11:43 AM   #9 (permalink)
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:tard: ACK!!! Ebonics man Ebonics!! :tard:
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Old 06-11-2003, 12:56 PM   #10 (permalink)
ice
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Quote:
Originally Posted by Sleipnir
Deezire edited the skirmish/multiplayer scb files so that it hides the other generals buttons when you select one.

Quote:
*** IF ***
Player '<Local Player>' is Faction Name: America
*AND* [???]Player Player '<Local Player>' acquired Science 'SCIENCE_AMERICAGeneral1'.
*** THEN ***
[???]Player '<Local Player>' is granted Science 'SCIENCE_GeneralChosen'.
[???]Player '<Local Player>' set Science 'SCIENCE_AMERICAGeneral2' availability to Science availability 'Hidden'.
[???]Player '<Local Player>' set Science 'SCIENCE_AMERICAGeneral3' availability to Science availability 'Hidden'.
Dang, that's pretty damn smart.. I think I'll do that for my mod, but first I need to be able to edit my mod with World Builder .. EA better hurry up releaseing a new version!
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