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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-29-2003, 09:31 AM   #1 (permalink)
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Default Dz is it possible?

Dz can you tell me if it is possible to add a Behavior to a weapon?

Sorry to bug i know your working on Pro:Gen and all but i just thought of something that i want to do and wanted to know if you already knew the answer before i get serious errors all over the place?

Thanx in advance...


CH...
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Old 04-29-2003, 10:22 AM   #2 (permalink)
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ummm, what do you mean? :S
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Old 04-29-2003, 10:26 AM   #3 (permalink)
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I want to make a weapon that has a tag that can reduce the max health when fired and hits the target...


CH...
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Old 04-29-2003, 10:43 AM   #4 (permalink)
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Default

as I said a zillion times:
Generals is object-oriented programmed.
This means the code can be compared to LEGO blocks.
You can rearange them to your liking (not unlimited doh) , but you CAN NOT make new lego blocks. So you can't invent new ones.

So, ask yourselves: is there an existing comparable tag that decreases the max health?
Search and you'll be able to answer your own question... :dead:
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