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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-29-2003, 01:19 PM   #1 (permalink)
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Default help for warhammer 40k mod

if you check out gaming forums you will see we are making a warhammer 40,000 mod. we are currently making slow progress and we are in desperate need of a good coders and maybe some modellers and skinners. if you want to help please reply here

if you want to check out the mod please go to http://www.gamingforums.com/forumdis...s=&forumid=489
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Old 04-29-2003, 06:05 PM   #2 (permalink)
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hey cool beans as me you hopefully know have been working on the RA2 YR WH40k TC (http://wh40k.federationstudios.net site is down and may change address soon) I would help but cant as I have Energy Mod to be working on and not to menction the RA2 YR WH40k Mod as V2.0 is to be out soon...!
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Old 04-29-2003, 10:22 PM   #3 (permalink)
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The topic on the other board is to long and im not registered so I will say this now: You have the sides all wrong, The imperial guard are brute force mass waves, not the space marines since there are only about a million in the whole galaxy and space marines whole combat doctrine is lighting surgical strikes. The Necrons are among the most powerful races and the most advanced race of all In 40k, not suited to be the GLA like side at all. The gauss flayer can pierce a land raider and the destroyer can demolish one. I think the tau are well represented in your mod though. Those are my thoughts anyway, I don't have much in the way of modding skills but I know a lot about the equipment and idealogy of the races so I could probably give you a few helpful suggestions.
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Old 04-30-2003, 10:02 AM   #4 (permalink)
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we are scrapping the necrons and replacing them with orks, and i think the space marines are well represetned by the USA (good tanks, good infantry) apart from the space marines air force is second to the tau.
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Old 04-30-2003, 01:10 PM   #5 (permalink)
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You should also scrap titans unless there is ia build limit of maybe two considering the rarity of titans.
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Old 04-30-2003, 01:43 PM   #6 (permalink)
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not nessacarily, if they were scout titans (which are still big i know) but if we make them expensive that will limit the amount you can buy. i think we have nearly got unit balancing done( in theory, it might go horribly wrong in game) if you have any suggestions dont hesitate to tell me.
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