Interesting topic, Proclone, although i'm not totally surprized about the alpha slow down :
When you read the manual of World Builder, there is a specific paragraph that warns not to use too much 3 point blending.
Those are areas where 3 different terrain textures are blended together :
a short quote from the manual :
Quote:
BLENDED TEXTURES
-You must blend textures to create more natural effects, but do not blend textures unnecessarily. There is
always a resource hit on blending textures.
-Three-way blended textures are resource hogs. Limit yourself to no more than 300 three-way blended
textures in your map. Fewer such blends make for better game performance.
-There should never be more than 50 three-way blends in a single shot of your map from the standard camera position.
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This would confirm your findings about additive alpha blending...