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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-29-2003, 07:23 PM   #1 (permalink)
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Default Bones problems...

I just wanted to ask if its possible to clone bones from one tank to another? i imported a boned dragon tank into Ren-x then imported my new flame tank model... i cloned all the bones in the turret and moved them to my model...

when i loaded the model in Generals the game crashed...
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Old 04-30-2003, 12:40 AM   #2 (permalink)
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yes you can clone bones with no problems. I have not seen anything you can do with a model to make the game crash. Are you sure it was the model and not the code?
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Old 04-30-2003, 02:43 AM   #3 (permalink)
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Maybe you cloned a unit in factionunit.ini for your new unit and have not correctly stated the bones, but the again that usually wont cause it to crash.
Check if the unit in FactionUnit.ini doesnt have any ExtraPublicBones defined that do not exist, as this would stuff everything. These are healvily depended on with complex artillery units that have deployed and undeployed states as they usually have 2 turrets and one is kept hidden.
Also, make sure your bones have export geometry off and export transform on.
But you should refer to the file "ReleaseCrashInfo" in your My Documents/Command and Conquer Generals Data Folder.
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Old 04-30-2003, 04:33 AM   #4 (permalink)
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So if i understand correctly... i can import the dragon tank from Generals then clone its bones into my new model and then it will fire a flamethrower in the game from its barrel instead of from its tracks...
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Old 04-30-2003, 05:19 AM   #5 (permalink)
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no no no, just create a bone where you want the flame to come out and link it to the barrel and then name it MUZZLE01, then in factionunit make sure the Weapon Launch Bone is set as MUZZLE01 and the waepon is set as the Flame Weapon
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Old 04-30-2003, 09:06 AM   #6 (permalink)
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Default Tire Bone Bug

Can anyone help me with find a bug of these strange spinning tires?



HERE IS A SCRIPT
;---------------------------------------------------------------------------------
Object ChinaSupply18wheeler

; *** ART Parameters ***

;ParticleSysBone = Smoke01 LocomotiveSteam
;ParticleSysBone = Steam02 LocomotiveSteam
;ParticleSysBone = Steam03 DozerSmokeHeavy

SelectPortrait = ChinaSupplyTruck_L
ButtonImage = ChinaSupplyTruck_S

;UpgradeCameo1 = NONE
;UpgradeCameo2 = NONE
;UpgradeCameo3 = NONE
;UpgradeCameo4 = NONE
;UpgradeCameo5 = NONE

Draw = W3DTruckDraw ModuleTag_01
OkToChangeModelColor = Yes

DefaultConditionState
Model = NVSupplyTk
ParticleSysBone = EXHAUST01 DozerSmokeLight
ParticleSysBone = EXHAUST02 DozerSmokeLight
HideSubObject = Cargo01
End

ConditionState = CARRYING
ParticleSysBone = EXHAUST01 DozerSmokeLight
ParticleSysBone = EXHAUST02 DozerSmokeLight
ShowSubObject = Cargo01
End

ConditionState = REALLYDAMAGED CARRYING
Model = NVSupplyTk_D
ParticleSysBone = EXHAUST01 DozerSmokeHeavy
ParticleSysBone = EXHAUST02 DozerSmokeHeavy
ShowSubObject = Cargo01
End

ConditionState = RUBBLE CARRYING
Model = NVSupplyTk_D
ParticleSysBone = EXHAUST01 DozerSmokeHeavy
ParticleSysBone = EXHAUST02 DozerSmokeHeavy
ShowSubObject = Cargo01
End

RightFrontTireBone = Tire01
LeftFrontTireBone = Tire02
MidRightFrontTireBone = Tire03
MidLeftFrontTireBone = Tire04
MidRightMidTireBone = Tire05
MidLeftMidTireBone = Tire06
MidRightRearTireBone = Tire07
MidLeftRearTireBone = Tire08
RightRearTireBone = Tire09
LeftRearTireBone = Tire10;
TireRotationMultiplier = 0.2 ; this * speed = rotation.
PowerslideRotationAddition = 2.8 ; This speed is added to the rotation speed when powersliding.

Dust = RocketBuggyDust
DirtSpray = RocketBuggyDirtSpray
PowerslideSpray = RocketBuggyDirtPowerSlide

End
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Old 04-30-2003, 09:24 AM   #7 (permalink)
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It's just your weel's axis that are set incorrectly, so the weels rotate around the wrong axis.

Look at a model (AVHummer for example) and see how the wheels axis are set. Use the LOCAL axis mode to see object's axis and not the view's axis.

Take your model, select one wheel. Go to "Hierarchy tab", click "Affect Pivot only". Now, you can align the weels axis to make it look as the hummer one.

Good luck. You can send me your RenX file if you want me to do it.
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Old 04-30-2003, 11:25 AM   #8 (permalink)
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Default Help Me

i have tryed with gmax but i can better send you the model in W3D i have only the W3D file but can i get your mail ?? than i can send it to you :tard:
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Old 04-30-2003, 11:29 AM   #9 (permalink)
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no problem, send it to romain.lelong@etu.utc.fr

If you send it before 18:30 GMT, I'll perhaps be able to send it back fews hours later. Otherwise, It will certainly be for friday.
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Old 05-01-2003, 07:43 AM   #10 (permalink)
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Default Help

can enyone tell me where can i edit the supply thats the truck takes??
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