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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-29-2003, 09:31 PM   #1 (permalink)
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Default Mech WIP - Start to Finish

I don't normally post stuff in here for the simple reason that most of my stuff is going to Blitz 2 right now and thus isn't available for public posting yet. However I'm making a unit for BloodyMihoshi and I asked him if it would be alright to make a WIP thread out of its construction, he said ok so here it is

I'm going to post progress shots from start to finish, including skinnging and whatever I can get from animation. BTW BloodyMihoshi since this thing is going to be yours feel free to bark at me if you see something you don't like :P

Anyway on with it.. Here's the unit I'll be building, there's only ONE picture available of it though so bare with me as I try to determine the likely appearance of hidden areas and how it would move etc.


On to modeling...
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Old 04-29-2003, 09:33 PM   #2 (permalink)
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mmm.... the little concept thingie looks nice......

I like the humongous cannon on it's head
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Old 04-29-2003, 11:27 PM   #3 (permalink)
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I just want to thank Proclone for putting his skill and talent into making this model for me...
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Old 04-29-2003, 11:34 PM   #4 (permalink)
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It doesn't look to hard to figure out ho it would walk due to the fact that theres that 250,000 pound cannon on it's head, so that tells me that it would be able to life it's leg very high to walk and the hidden areas would be easy to determine as most of left side of mech looks mirrored to the right side,except for the top of the cannon. But then agin your Proclone so you already knew this.So yet I ask myself why I even bother.. O well I can't wait to see your day in the life of a modeler/skinner thread cuz it's all greek to me.

Chrono
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Old 04-29-2003, 11:57 PM   #5 (permalink)
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blah I came SOOO close to having a timelapse of this model... unfortunatly my computer hung as I was saving the last WIP file.. the save file was fine luckily.. but the avi got corrupted.. oh well maybe next time around Here's a screeny though of it so far. It's over the poly limit right now, but the next step is optimization anyway so that's not a big deal
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Old 04-30-2003, 12:03 AM   #6 (permalink)
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wow,dude thats incredible,what kind of program is that?
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Old 04-30-2003, 12:05 AM   #7 (permalink)
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Did I mention that I f*cking love mechs? and big guns? how about mechs WITH big guns?

-btw the program is MAYA I think...
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Old 04-30-2003, 12:10 AM   #8 (permalink)
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Looking awsome as usual PC.

Just curious, I'm sure i'll see if I wait, but...

the extra polys on the front, are you making the mirrors by mapping them to that with most of it transparent?

I'm trying to watch and learn, grin.
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Old 04-30-2003, 12:19 AM   #9 (permalink)
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yup you got that one, there's another two similar panels on teh back of the legs too if you look close, there are some protruding bits back there, look like exaust pipes (Ic an only guess that the designer intends the BIG lower legs to house independant engines for each leg)
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Old 04-30-2003, 01:20 AM   #10 (permalink)
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Here's the "more optimized" version. Note that I haven't chopped out the downward facing triangles yet. I normally try to save that until after I've got the damage states created since otherwise I might end up limiting what I can do with them.

Unoptimized was 1200+ triangles. Optimized is 799 (note 1 triangles under 800 limit :P ) Here's the picture...
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