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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-30-2003, 07:53 PM   #1 (permalink)
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Default Comanche Carrier

heres my latest work.. its a vehicle that will work just like the "orca Lift Truck" the lift on the back will raise up and the comanche will fly off and it will fly back onto the truck 2 reload/repair. iv just started the skin not done much to it so the skins still in work but u get the idea of what im making. the truck is about 280 polys so far the rest is taken up by the comanche which is about 450polys total is about 680 polys roughly.



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Old 04-30-2003, 07:58 PM   #2 (permalink)
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Pretty Kewl!!
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Old 04-30-2003, 07:59 PM   #3 (permalink)
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yeh but i just got told that the comanche stays in the air so there no point in it landing on the truck so looks like ill have 2 make a new chopper
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Old 04-30-2003, 08:04 PM   #4 (permalink)
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as usual i will help u with coding and anything else just about, but I will speak 2 u on MSN around 10am your time k??
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Old 04-30-2003, 08:06 PM   #5 (permalink)
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ok n/p henford.. ill be on about 9am my time.. so 8 hrs from now.. time for some ZZZzzz
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Old 04-30-2003, 08:07 PM   #6 (permalink)
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looks good

and the comanche lands to get repaired at the air fild
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Old 04-30-2003, 08:08 PM   #7 (permalink)
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yeah its 10am here
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Old 04-30-2003, 08:09 PM   #8 (permalink)
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Well, it could still land for repairs. Or maybe you could simply force the comanche to have to land for ammo reloads.
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Old 04-30-2003, 08:14 PM   #9 (permalink)
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Just give the truck type REPAIR_PAD and the helipad repair ModuleTag
I will code it 4 u anyways
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Old 04-30-2003, 08:16 PM   #10 (permalink)
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i might make a new chopper any way but for now ill stick with the comanche
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