Ok, here we go,
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Originally Posted by mastermind2003
instead of rocket pods just have an internal bomb bay
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Maybe im mistaken, but i thought the idea of a dropship was that it transports units, not bombs, thanks for the idea anyway.
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Originally Posted by WeeRaby2K
its nice but the wings are a bit weird.. also u shouldnt realy use the mesh smoother it wastes polys as when that gets skinned and put ingame u wont notice the difference between that and a lop poly version.
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K, thanks WeeRaby.
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Originally Posted by redattack3
how many polys s it? for units you should try to keep them below 500 if you can skin good, but maybe 700-900 if you cant.
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There's a poly counter on the screenshot, its currently under 600 but hopefully i should be able to get it down some more.
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Originally Posted by Henford
still, exceptional for a first attempt, I think what he did is model half then mirror it to create the other half.
By dragging those vertices on the cockpits together and welding, you can create a good looking but low poly cockpit.
The model will be much easier to unwrap without mesh smooter on as it is most probable this model will distort when unwrapped, giving an undesirable effect with the skin.
Also, remember to delete unseen faces on the bottom and under the wings to cut you poly count by nearly half
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Why thankyou, with the exception of the cockpit it wasn't mirrored it just relys on selecting all relevant vertexs on both sides before moving them to keep the symetry, thanks for the advice, and it has yet to be optimized.
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Originally Posted by MetalSyren
Tebrey why dont you bring out your dropship?
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Yes, please do, id like to see it.
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Originally Posted by WickedBlizzard
Wtf . I've been (trying) to use GMax for a week but I can barely bevel a !@#$! box!
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I used 3ds max to make it, and tutorials are the key and practice, which i still need a lot of.
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Originally Posted by MetalSyren
Tratos try watching alot of sci-fi flicks... to see there designs good ideas can come from movies, such as aliens, etc.
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I'd rather just make things off the top of my head, feels better to know that you made the model entirely yourself and the design is unique.
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Originally Posted by Flyby
good work , Tratos, specially if this is one of your first attempts.
A tip:
Your model only looks bad because you screwed up your smoothing groups while modeling.(which isa normal thing, btw) To solve that, go in subobject mode, select all faces and perform an autosmooth on them.this will reset the smoothing groups.
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It is my fourth attempt as i said, i'll have a look at the smoothing later and get another shot of it, thanks for the tip.
Phew, well thanks guys, but just one thing, Where's Smurf?