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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
04-30-2003, 08:24 PM
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#1 (permalink)
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Senior Member
Join Date: Jan 2003
Location: England
Posts: 183
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Dropship model, opinions please.
This is my dropship model, its my forth ever model, i have only been using Gmax since yesterday, and i want to know what people think of it (yes, even you Smurf).
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04-30-2003, 08:28 PM
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#2 (permalink)
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Senior Member
Join Date: Feb 2003
Location: USA
Posts: 335
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looks good. The wingtip looks odd though, like you may have some malformed polys there.
also, the double cockpit in the front... it looks well, a little anatomical, you know?
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04-30-2003, 08:32 PM
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#3 (permalink)
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Senior Member
Join Date: Jan 2003
Location: England
Posts: 183
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lol, yeah, the wing tips are a bit :tard: aren't they, and maybe i did over-do the smoothing on the cockpit, also i need suggestions for its weapon, i thought about replacing the intakes under the wings with rocket pods.
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04-30-2003, 08:55 PM
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#4 (permalink)
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Senior Member
Join Date: Feb 2003
Location: USA
Posts: 853
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Not bad, make the two cockpits one, and instead of rocket pods just have an internal bomb bay, maybe have it open like the B-52, but just leave it internal. Have it be something like the Aurora, with supersonic speed or something.
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04-30-2003, 08:58 PM
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#5 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Scotland
Posts: 257
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its nice but the wings are a bit weird.. also u shouldnt realy use the mesh smoother it wastes polys as when that gets skinned and put ingame u wont notice the difference between that and a lop poly version.
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04-30-2003, 11:18 PM
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#6 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 414
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how many polys s it? for units you should try to keep them below 500 if you can skin good, but maybe 700-900 if you cant.
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04-30-2003, 11:36 PM
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#7 (permalink)
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Senior Member
Join Date: Feb 2003
Location: Australia
Posts: 631
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still, exceptional for a first attempt, I think what he did is model half then mirror it to create the other half.
By dragging those vertices on the cockpits together and welding, you can create a good looking but low poly cockpit.
The model will be much easier to unwrap without mesh smooter on as it is most probable this model will distort when unwrapped, giving an undesirable effect with the skin.
Also, remember to delete unseen faces on the bottom and under the wings to cut you poly count by nearly half
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05-01-2003, 12:03 AM
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#8 (permalink)
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Senior Member
Join Date: Mar 2003
Location: USA
Posts: 671
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Tebrey why dont you bring out your dropship?
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05-01-2003, 03:39 AM
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#9 (permalink)
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Senior Member
Join Date: Mar 2003
Location: uk
Posts: 556
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looks good
but the wings and cockpit need work
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05-01-2003, 04:22 AM
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#10 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Netherlands
Posts: 206
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Re: Dropship model, opinions please.
Quote:
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Originally Posted by Tratos
This is my dropship model, its my forth ever model, i have only been using Gmax since yesterday, and i want to know what people think of it (yes, even you Smurf).
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Wtf  . I've been (trying) to use GMax for a week but I can barely bevel a !@#$! box!
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