Nope, I don"t think that will make it. I mean, what we actually need is a navalyard that can be built :dead: ONLY :dead: on water.
If someone could figure that out, we could script the AI to build ships as well.
I have tried everything so far. The civilianunit.ini has some kindofs, BRIDGE for example, or BRIDGE_TOWER or LANDMARK_BRIDGE, but none of them make any difference. There are also some bridge behaviors, but of course that doesnt cut it as well.
You'd have to find the entry that says "you cant build on WATER or on RUBBLE or on CLIFFS or on unexplored territory"
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