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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-08-2003, 03:23 PM   #21 (permalink)
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i havent tried this yet, but...

if you have ever looked at the building object Geometry tag, you will see " BuildCompletion = PLACED_BY_PLAYER"

now, if you change that to "BuildCompletion = APPEARS_AT_RALLY_POINT" and give the dozer a rally point, then tell the dozer to go on the water and build that structure

of course this also means you can build the structure on land, but i dont even know if this works yet
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Old 11-08-2003, 04:17 PM   #22 (permalink)
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mmmmh i have an idea you build a naval yard in water, and you use this on the ships in order to make them appear on water, what do you think?
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Old 11-10-2003, 09:39 AM   #23 (permalink)
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Nope, I don"t think that will make it. I mean, what we actually need is a navalyard that can be built :dead: ONLY :dead: on water.

If someone could figure that out, we could script the AI to build ships as well.



I have tried everything so far. The civilianunit.ini has some kindofs, BRIDGE for example, or BRIDGE_TOWER or LANDMARK_BRIDGE, but none of them make any difference. There are also some bridge behaviors, but of course that doesnt cut it as well.


You'd have to find the entry that says "you cant build on WATER or on RUBBLE or on CLIFFS or on unexplored territory"
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