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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-03-2003, 11:10 PM   #11 (permalink)
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On the way
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Old 05-04-2003, 06:59 PM   #12 (permalink)
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My any-hoo is misbehaving, just send it to my msn, as long as the files aren't too big it should work fine.
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Old 05-05-2003, 05:08 AM   #13 (permalink)
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yeah it poped on me I sent to your Hotmail instead.
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Old 05-05-2003, 05:14 AM   #14 (permalink)
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Nice work. I was wondering is that a unit that calls in paradrops?
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Old 05-05-2003, 10:56 AM   #15 (permalink)
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Not exactly, It paradrops the units itself. You purchase an upgrade that allows you to drop certain different paratroops. Currently it does rangers and humvees in varying quantities. I am adding crusaders and missile defenders, and I'll be putting out a tutorial shortly that explains how it works.
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Old 05-05-2003, 11:05 AM   #16 (permalink)
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is this thing buildable?? or is it called in like the normal paradrop?
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Old 05-05-2003, 02:43 PM   #17 (permalink)
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It is buildable
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Old 05-13-2003, 07:11 PM   #18 (permalink)
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The tutorial is done, and is up at www.clanbbf.com/1337/ there is a slight problem, but that should be updated by tomorrow. If you want to d/l it tonight, I'll be happy to e-mail, pm or whatever the changes.
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Old 05-13-2003, 08:04 PM   #19 (permalink)
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Added everything that was supposed to be added, got this error:

Release Crash at Tue May 13 16:09:35 2003
; Reason Error parsing INI file 'Data\INI\Object\FactionUnit.ini' (Line: 'Object UpgradeRemoveDrone ')

Hmmm.... Taking that bit of code out of the ini gets it in game but it's back to where it was when I was making the unit buildable..... the humvees were bouncing off each other on the ground, lol
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Old 05-14-2003, 02:21 PM   #20 (permalink)
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No Comment (Chuckles)

Okay I cant hold it in. Hey Kyp.... are they still doing the Runing-Man too?
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