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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-02-2003, 07:16 PM   #1 (permalink)
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Default Multiple Unit Paradrop

I have created a system that allows you to paradrop different units from one plane. The problems are that it deselects the unit when you get ready, and it takes 3 steps to paradrop them. You have to upgrade the unit, prep for drop, and then drop the units. You lose the selection each time, but the plane still circles. I have a few screenies, and if anyone wants to use this I'll create a tutorial, but for now...
Also, if someone could do some new cameos for me, the ones that I have are jury rigged , and not very good. The idea is to overlay the paradrop (each level) with a semitransparent version of the unit to be dropped. I would need one with a ranger, a humvee, a crusader, and a missile defender.
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Old 05-02-2003, 07:19 PM   #2 (permalink)
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Im already on top of the cameos


***Amendium***

You and Kyp are BADASS and AWESOME
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Old 05-02-2003, 10:15 PM   #3 (permalink)
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You could use the terror_cell code to spawn an object in the place you want the planes to fly in, Then just use multiple OCL_Update behaviours to bring in the units you want.
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Old 05-02-2003, 10:17 PM   #4 (permalink)
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Yeah, but this is player buildable, so that they can build the plane and choose what they want. Talk to kyp, as it's his unit, his idea. I just implement it.
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Old 05-02-2003, 11:24 PM   #5 (permalink)
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SWEETNESS! that is great. omg that is amazing.
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Old 05-03-2003, 12:52 AM   #6 (permalink)
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Again Gives props to KYP and MASTERMIND
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Old 05-03-2003, 03:40 AM   #7 (permalink)
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Cool. At least you figured out something. The whole reasoning why I wanted it buildable was to give the user some variety in what ya get out of the plane instead of just plain ol boring rangers in different quantities. Due to the nature of the parachute code (and it's sucky generalness- as in catchall for every dropping function), I dunno if it'll quite get it where I want it precisely to be though. I mean given what you've come up with mastermind, we could just as easily re-code the paradrop superweapon to do these things from a non-built cargoplane. Next time you're on msn, we'll play around with this some more and I'll try out what you've done. Great work so far though.
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Old 05-03-2003, 04:54 AM   #8 (permalink)
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:tard: Eyes popping out and looking drugged over with sleep :tard:

Mastermind.. I got those cameos done..

Shall I email them to you or just transfer via MSN?
Let me know.
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Old 05-03-2003, 05:00 AM   #9 (permalink)
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Were these pretty close to what ya wanted? BTW if you need any of these edited let me know and I will modify them as needed.
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Old 05-03-2003, 01:38 PM   #10 (permalink)
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Perfect, you can just email them to hbrain_04@any-hoo.com. If anybody esle wants them, just ask (MetalSyren, not me ).
One other thing, did you do one for each level of paradrop? If you did that'd be great.
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