Hi,
As you should all know by now I am starting the addition of a 4th Faction, the Soviets. I have began doing little tests to see what Generals is capable of (Revised was a big test

) and things look as if they're gonna go well.
Here is what I got so far:
Infantry
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Conscript - Basic Infantry, upgrade to genades and capture buildings.
Sniper - Weak infantry with long range, powerful rifle.
Missile Trooper - Missile trooper, upgrade to napalm missiles.
Ourumov - He is the Svoiet hero, armed with a powerful sub-machine gun he can make quick work of infantry, also he has a gas grenade that kills infantry/vehicle pilots. He can upgrade to get tranquiliser darts so he can capture infantry for a cash bounty.
Engineer - Capture buildings, heal vehicles.
Land
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Light Tank - Basic Tank.
Scout Buggy - Fast buggy, with machine gun.
Discharge Cannon - Long range cannon that creates a small chemical dischagre.
Heavy Tank - Giant tank with missile launchers, upgrade to napalm missiles.
Hover Transport - Hover APC that heals infantry - requires war factory.
Napalm Cannon - Rotating cannon that scatters napalm in a carpet bombing fashion.
AA Gun - Mobile Anti-air cannon - requires war factory.
Supply truck - Collects supplies for credits.
Dozer - Builds structures.
Air
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Berkut - Missile Fighter.
Hind - Gattling cannon, upgrade to napalm missiles and can transport 5 infantry.
Buildings
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Command Center - Main building, which controls Generals Abilities and Superweapon.
Flame Turret - Basically a static defensive dragon tank.
Barracks - Builds infantry units.
War Factory - Builds ground units.
Labour Center - Slaves generate power here.
Tech Lab - Upgrades come from here, also has a gattling cannon for defensive purposes.
World Destroyer Center - Calls upon the mighty World Destroyer cannon.
Supply Center - Main cash income.
Airfield - Builds air units.
Ore Mine - Drills for ore, alternative cash income.
Upgrades
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Radar - Gives the command center radar ability.
Capture Building - Conscripts can capture buildings.
Grenades - Conscripts can use grenades.
Napalm Missiles - Missiles splatter napalm on impact.
Afterburner - Berkut speed increase.
Tranquiliser Darts - Ourumov can use these on infantry to get a cash bounty.
Generals Abilities
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<< Level 1 >>
Build Ore Mine - Ore Mine becomes buildable.
Build Heavy Tank - Punisher becomes trainable.
Anabolic infantry - Conscripts get a health increase.
<< Level 2 >>
Build Sniper - Sniper becomes trainable.
Berkut Strike lvl 1 - 1 Berkut unloads napalm missiles.
Berkut Strike lvl 2 - 2 Berkut unloads napalm missiles.
Berkut Strike lvl 3 - 3 Berkut unloads napalm missiles.
Propaganda lvl 1 - Build 2 conscripts for price of 1.
Propaganda lvl 2 - Build 3 conscripts for price of 1.
Propaganda lvl 3 - Build 4 conscripts for price of 1.
Cluster Bomb lvl 1 - Cluster of 5 bombs are dropped.
Cluster Bomb lvl 2 - Cluster of 8 bombs are dropped.
Cluster Bomb lvl 3 - Cluster of 12 bombs are dropped.
<< Level 3 >>
Irontide - Cargoplane flys over and pours napalm over a large area.
Super Weapon
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World Destroyer - Cannon that fires a huge shell from off-map which, upon contact, creates a huge devastating explosion, with a giant blast radius.
NOTE: This may change as we begin to find out more about what Generals can do.
I also have some early tests from ingame as well:
The Conscript
Beginnings of a new Control Bar
And the new side as selectable
Tell me what you think
oldmanfunk