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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-04-2003, 08:43 AM   #11 (permalink)
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The skins are only there till beta. Detail is the skinner, but he has a lot of work to get ES running smoothly, so I'm doing the skinning till then
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Old 05-04-2003, 09:47 AM   #12 (permalink)
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Quote:
Originally Posted by Etherealsilk
Already been said but yea, the artilery unit needs work. The barrels are just unnatural looking and they have no apparent supports to hold them at angle.
So I redid it
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Old 05-04-2003, 10:26 AM   #13 (permalink)
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aargh!!!!
Could still use a lot of work!!!
For starters the fat housecolor bit should be bevelled at the end so it looks more a part of the barrel. Also try adding some greyscale texuring to the housecolor parts.
Also, the skin needs to be completely redone.
The treads dont fit the geometry, the back right wheel of both the treads is half missing
The skin itself looks mediocre as well. There is little evidence of panelling, dirt, scratches, a little rust i can see, but maybe add a faction logo and a code number etc..
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Old 05-04-2003, 12:52 PM   #14 (permalink)
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So basically the skin is the problem?
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Old 05-04-2003, 01:34 PM   #15 (permalink)
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Quote:
Originally Posted by alasz11
So basically the skin is the problem?
To say the least.
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Old 05-04-2003, 02:13 PM   #16 (permalink)
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so any word on whether you need me as a coder or anything?
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Old 05-04-2003, 02:22 PM   #17 (permalink)
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Oh, I started a PM to you but I had to go to something else and I lost it.

I'm all set with a coder, we have one and that should be enough, but thanks for the offer
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Old 05-04-2003, 02:23 PM   #18 (permalink)
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ok np i have two other mods to work on.
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