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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-06-2003, 12:16 AM   #1 (permalink)
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Default Unkown AI Stealth abilities revealed.

Heyguys check this out..I posted this in several forums so that the word can get out to map makers.
I told Cannis about one of these items already but another just popped up.
First off have you ever played a skirmish game and wondered why the AI didn't capture any tech buildings? Thats because if the tech building isn't in the CombatZone the script is ignored. So if your using the stock AI make sure their in the Combat Zone or they are stealthed from the AI.

Have ever ever played a skirmish game with two or more AI's in FFA and wondered why the no one ever attacked a technical unless it was inside your base area? They aren't listed in the Object lists! Well hell RV, thats really bad. Now what the hell is an object list? Let me tell you. The AI uses object lists that are created by the script writers to define what is a tank, aircraft, anti-air vehicle, etc etc. If it isn't in the list then it has to be scripted uniquely. The AI uses generalizations in scripting, this means unless your squad of tanks is directly attacked by TWO or more techies it just keeps on trucking and waves to the technical driver. It means your comanches just fly right on by. It means your migs don't give a shit. Pretty cool huh?

BTW my AI fixes this little problem.........
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Old 05-06-2003, 03:03 AM   #2 (permalink)
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good to know. Thanks for the update RV
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Old 05-06-2003, 07:19 AM   #3 (permalink)
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How did you fix the ai?
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Old 05-06-2003, 06:22 PM   #4 (permalink)
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The computer AI does capture tech buildings, you just need to play against a hard or a brutal AI for them to do it
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Old 05-06-2003, 09:53 PM   #5 (permalink)
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Quote:
Originally Posted by guyee
The computer AI does capture tech buildings, you just need to play against a hard or a brutal AI for them to do it
Notice that I said it didn't capture them UNLESS they were in the CombatZone.... This means that your CombatZone must encomapss the whole map if you want them to be captured and they happen to be within an inner or outer perimeter. IF you make the CombatZone encompass the complete map then 3 scripts and 15 teams will not work properly and never ever get past first base. Thus your Brutal is actually a p u s s y cat. I really think I know a bit more ( read that a buttload more) about this AI than you do..But thats just my honest opinion.
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Old 05-06-2003, 11:34 PM   #6 (permalink)
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Ok, so once again....

what steps did you take to alter the AI?
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Old 05-07-2003, 01:56 AM   #7 (permalink)
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Rewrote it of course.
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Old 05-07-2003, 06:58 AM   #8 (permalink)
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WOW, that was helpful!
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Old 05-07-2003, 10:38 AM   #9 (permalink)
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The Ai capturing buildings and oil rigs is that all dependant on the combat zone? If buildings are in the outer or inner zones will that work? What if you have several in the combat zone and several out of combat zone? Will they just capture the ones in the zone or will they disregard them all? Any futher follow up to these question would be great!!!
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Old 05-07-2003, 01:49 PM   #10 (permalink)
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How did you rewrite the AI?
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