logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,677
Total Threads: 8,796
Posts: 95,827

Administrators:
DeeZire, Redemption

There are currently 37 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Prize question to the INI-Elite...(Superweapon...)

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 05-06-2003, 08:03 PM   #1 (permalink)
Junior Member
 
Join Date: Mar 2003
Posts: 22
Send a message via Yahoo to General-Pain
Default Prize question to the INI-Elite...(Superweapon...)

Dear Generals,
we received an emergency call today. A fellow of us is in need of our help, here is the transcripted message :

"USA headquarters, this is General Pain speaking. Since the development of our O.M.E.G.A Blast turned out so well i decided to go one step further. The Blast needs a vast amount of energy to be fired and i was thinking of putting it into the Particle Cannon Uplink as an alternate weapon. So our main problem here is that we have problems putting the right programming in our computer. We want that you can use either the Particle Cannon Uplink or the O.M.E.G.A Blast, but not both together. So if I use the Cannon i want the Omega Blast to be non-functional and vice versa, but we really have a lack of code here. Please send a transcript of this message to the elite coders at Deezire's Forum, i think that they are the only ones who are able to ---contact lost---"

So, please help us if you have any ideas, General Pain needs your support !

Thank you !
General-Pain is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-06-2003, 09:22 PM   #2 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 188
Send a message via MSN to Chronomaw
Default

Dude, thats just the sadest way to get around asking us for help.. And I have no idea the the hell an O.M.E.G.A Blast is.. and it would be alot easier if you were to post the code to what you've screwed up so maybe we can fix it..---Contact Lost---

Chrono
Chronomaw is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-06-2003, 09:41 PM   #3 (permalink)
Member
 
Join Date: Dec 2002
Location: USA
Posts: 49
Default

Hey Chrono, don't be so harsh. There's nothing wrong with someone being a little creative.

...I'd have to admit though, it was pretty corny. :lol:
Pyrogore6 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-06-2003, 09:44 PM   #4 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 188
Send a message via MSN to Chronomaw
Default

I wasn't trying to be harsh, it's just a little lame, when he's obvioulsy askin us to help him with his super weapon.. and sorry if I was harsh.. it's flame day here on the DZ fourms.. guess I got a little carried away.
Chronomaw is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-06-2003, 09:52 PM   #5 (permalink)
Member
 
Join Date: Dec 2002
Location: USA
Posts: 49
Default

(reads 1st post over again)

:S :| :lol:

no... :lol: ...go... :lol: ....ahead... :lol: ...please! :lol:
Pyrogore6 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-06-2003, 10:07 PM   #6 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: USA
Posts: 452
Default

I understand what you're trying to do. I know it's possible with weapons using the "ShareReload" tag. But seeing as how superweapons aren't really weapons you can't just use the same tags. I'm thinking that you'd probably be forced to make another SW building.
guyee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2003, 03:58 AM   #7 (permalink)
Senior Member
 
Join Date: Dec 2002
Posts: 1,031
Send a message via ICQ to Phoib Send a message via MSN to Phoib
Default

I'll admit, it's a creative way to ask it.

If it's possible, hmmm... If you were to redo the ScudStorm I'd be pretty sure, but the Particle Cannon is a little more complex...

I'd advise using two buildings for the moment, but I'll get back on this.
Phoib is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2003, 05:02 AM   #8 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: New Zealand
Posts: 148
Send a message via ICQ to Sleipnir
Default

Hmm.... You might be able to do it with overlord tank style upgrades, with the superweapon code on the objects that get added. If you combine that with the upgrade removing code to remove one upgrade when you add the other you could probably fudge it together..... but that has a whole new set of problems of its own....

I haven't really looked into Generals ini coding all that much, but this might give you a nudge in the right direction

Edit: doing it this way would also allow you to make the particle cannon uplink require more power to charge the omega blast, or have a running cost, etc
Sleipnir is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2003, 09:36 AM   #9 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Manchester England
Posts: 276
Send a message via MSN to Commander-Havoc
Default

Hey Pain only way i know is to have both located at the same building but then you can fire both.

Just like adding Carpet Bombing to the Airfield...


CH...
Commander-Havoc is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2003, 11:15 AM   #10 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: USA
Posts: 119
Send a message via ICQ to TTC_Enter_Des3 Send a message via AIM to TTC_Enter_Des3 Send a message via MSN to TTC_Enter_Des3 Send a message via Yahoo to TTC_Enter_Des3
Default

tyr using the america camanche fire rocket pods command attached to the omega blast in the particle cannon command set with the omega blast as the weapon.
1.Make omegablst an upgrade like the comanche rocket pods which means you need to makke upgrade_omegablast in upgrade.ini and command button command_upgradeomegablast in command button.ini

2. attach the upgade to particle cannon building in faction building.ini (dont forget the modueltag for upgrade in engineering.

3.in commandset.ini attach command_fireomegablast to the particle cannon commandset.



if all else fails try to just add the comanche rocket pod upgrades and command set to the particle cannon then change all the stuff from there.


I may not have explained the well so i will do the code when i have it right i will post it.
TTC_Enter_Des3 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Fight Fire with Elite?? daasidar Red Alert 2 & Yuri's Revenge Editing 2 06-11-2004 10:15 PM
Elite for vehicles BaRaKa_ Red Alert 2 & Yuri's Revenge Editing 4 05-25-2004 09:26 AM
Elite guard Reporting JhonnyRey Red Alert 2 & Yuri's Revenge Editing 5 07-02-2003 08:45 AM
TTC Elite Mods Website Launched TTC_Enter_Des3 Generals & Zero Hour Editing 4 06-17-2003 12:25 AM
TTC Elite Mod v 4.0 w/USSR has LANDED TTC_Enter_Des3 Generals & Zero Hour Editing 26 06-09-2003 03:55 PM


All times are GMT -4. The time now is 09:09 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.