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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-08-2003, 01:08 AM   #1 (permalink)
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Default Animating buildings... help!

Ive been working on my mod and have stumbled into an odd problem. Ive done some succesful animations on the buildings in the past but this one is leaving me stooped. The problem is when the animation progresses, 2 objects in the scene are being transformed (i have them set at size .1 in the begging becuase generals doesnt like 0 (and at .1 they still cant be seen), but in the game once animated to be resized larger, they are only shown at point a (.01) and then point b (fullsize), leaving a gap in the animation in the game. The only thing I can think of is I heard something about export transform but it IS turned on in RenX. Any help?
BTW- heres 3 screens of what im tyring to do... (these were taken before I finished modifing and skinning all the buildings)


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Old 05-08-2003, 04:23 AM   #2 (permalink)
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them round things look like stargates
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Old 05-08-2003, 04:49 AM   #3 (permalink)
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yea-thats sorta what i was going for-the cyrillians are an alien race and they use the warp gate to warp in their army...find out more by going to the site. still could use help on the animating question...
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