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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-10-2003, 06:04 AM   #1 (permalink)
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Default UV Skinner Needed

Hey guys, some of you may have heard of or played SecondWave the early versions which have been released only added a few new units and new features the next version will add a entire new side the UK we already have Killakanz one of the great modelers of the community making models for the mod but we also need a UV Skinner aplicants must be able to UV skin this is the type of skinning which involves dds files must be good and have previous experience. Some examples of work will be required.

Please apply here with a link to a example of your work
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Old 05-10-2003, 11:19 AM   #2 (permalink)
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You also need punctuation. REALLY BADLY.
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Old 05-10-2003, 12:51 PM   #3 (permalink)
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Quote:
Originally Posted by Proclone
You also need punctuation. REALLY BADLY.
LMAO :lol:
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Old 05-10-2003, 01:49 PM   #4 (permalink)
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Lol, never claimed to have good punctuation
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Old 05-10-2003, 07:24 PM   #5 (permalink)
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Anyone interested in the skining job?
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Old 05-10-2003, 07:27 PM   #6 (permalink)
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Everybody needs skinners. Do what Blitz is doing and train some.
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Old 05-10-2003, 10:38 PM   #7 (permalink)
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I wrote a tutorial on how to skin, read it.
Learn how to yourself, instead of asking other people already working on their own mods.
And as for killakanz being one of the great modellers??? :tard:
:lol: :lol: :lol: :lol: :lol: :lol:
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Old 05-10-2003, 10:40 PM   #8 (permalink)
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And I think most of the "great" modellers here would agree that a great modeller should be able to model, UV unwrap, skin and animate quite proficiently.
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Old 05-10-2003, 10:41 PM   #9 (permalink)
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Just because you wrote a tutorial on it doesn't mean everyone should learn to do it themselves. Asking for help is legitemate...

Still I would have though Killkanz could unwrap his own models...
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Old 05-10-2003, 10:44 PM   #10 (permalink)
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I thought thats what u were saying, about training them, seeing as u wrote one yourself.
I just believe that if you are a mod leader you should force yourself to learn all the aspects of Generals modding, seeing as most of the work for your mod will be done by you.
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