I have been testing to change the cost of a speciefic unit or unit group (KindOf).. The TechOilDerrick changes the cost through an upgrade, but is it possible to use a science to change the cost of a unit?
I'm planning on making a mod with the 9 generals, and I want the american to decrease the cost of specific units dependent on which general you choose.. So for example if you choose the AirForce General then the aircrafts costs is are reduced by 10%
Anyone know if this is possible?