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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-11-2003, 03:41 PM   #1 (permalink)
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Default Conflicting Upgrades?

I have been building a drone. Now the game no longer crashes on start up and i can actually see the drone in game. Well, sort of. I get a greyed out cameo and a message:-

Confliting Upgrade Cannot be Purchased.

Two questions:-

1) WTF does it mean?

2) How do i make it go away?

If i can get this sorted I'll actually added the damn thing (3 weeks now i think, tho i am spending most of that revising)
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Old 05-11-2003, 05:51 PM   #2 (permalink)
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The problem is that the upgrade is conflicting with itself. You probably have the OCL upgrade tag set to conflict with itself. Check that, otherwise, I don't know.
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Old 05-14-2003, 12:57 PM   #3 (permalink)
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What? You mean the behaviour modules? What should i do add new ones, coz i tried that and the game now crashes on startup. Should they be in any specific order or can i just add new ones at the end of the unit i want to build it. I'll post what i have later on. It'll just be for the crusader coz i want 1 thing to work before i muck up more vehicles.
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Old 05-14-2003, 01:43 PM   #4 (permalink)
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1. Conflicting upgrades means if you have one upgrade you cant get another. (Like the American drones)

2. I'm not sure if I understand your problem correctly, but if you want two drones on a tank you would have to go to the crusader (ex.) and change
Code:
  Behavior = ObjectCreationUpgrade ModuleTag_05
    UpgradeObject = OCL_AmericanBattleDrone
    TriggeredBy   = Upgrade_AmericaBattleDrone
    ConflictsWith = Upgrade_AmericaScoutDrone
  End
  Behavior = ObjectCreationUpgrade ModuleTag_06
    UpgradeObject = OCL_AmericanScoutDrone
    TriggeredBy   = Upgrade_AmericaScoutDrone
    ConflictsWith = Upgrade_AmericaBattleDrone
  End
to
Code:
  Behavior = ObjectCreationUpgrade ModuleTag_05
    UpgradeObject = OCL_AmericanBattleDrone
    TriggeredBy   = Upgrade_AmericaBattleDrone
    ConflictsWith = None
  End
  Behavior = ObjectCreationUpgrade ModuleTag_06
    UpgradeObject = OCL_AmericanScoutDrone
    TriggeredBy   = Upgrade_AmericaScoutDrone
    ConflictsWith = None
  End


DISCLAIMER: I'm not sure if I know what I'm talking about!
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Old 05-14-2003, 04:55 PM   #5 (permalink)
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Nope. I'm adding a new drone and it comes up with conflicting upgrade.
What would i need to add then coz when i added a module to make the drones conflict it crashes the game and when i don't it just won't let me build them.
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Old 05-15-2003, 08:42 PM   #6 (permalink)
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Im having a similiar issue. I am making a drone and was getting the conflicting upgrades. I veryified my code against the Paladin.. I saw the OCL's and made one for the new unit and Bamn... crash city... The game engine crashes. Sooooo I dont think the coflicts with will be the issue on a new single drone.
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Old 05-16-2003, 04:32 PM   #7 (permalink)
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Thnx. That means i now know i am not just being an utter n00b. Oh well I think give up and have another go later could help. Though if anyone has a way to get around it then plz help.
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Old 05-16-2003, 06:41 PM   #8 (permalink)
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What does your OCL conflict with? Usually if you have a conflicting upgrade problem you either have repeated module tags, or it conflicts with itself. If you copy pasted and didn't change that it could be a problem. Other than that, I don't know. Maybe if you posted your code we could take a look.
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